![]() |
|
#2
|
|||
|
|||
|
You could send the orientation of the viewpoint from one machine and then grab the headbone of the avatar, and set its orientation to that. Something like this.
Code:
def sendData(): target_mailbox.send(euler = viz.MainView.getEuler()) Code:
head = avatar.getBone('Bip01 Head')
head.lock()
def onNetwork(e):
head.setEuler(e.euler, viz.AVATAR_WORLD)
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Problems with getting head bone rotation right | Enlil | Vizard | 2 | 02-13-2009 10:24 AM |
| Awkward neck/shoulder connection when adding custom head to vcc model. | vEsotu | Vizard | 5 | 10-09-2008 05:07 PM |
| problems adding a custom morph head to a custom body | Greenwu | Vizard | 1 | 07-27-2006 10:32 AM |
| avatar head texture issues | rconrey | Vizard | 3 | 11-17-2004 04:05 PM |
| How to simply texture an avatar's head with a jpeg graphic? | vr_boyko | Vizard | 3 | 10-26-2004 10:44 AM |