![]() |
#4
|
|||
|
|||
It seems like the lookAt method takes the origin of the bone and has that look at the position you pass to it . If you want the end of the bone to look at something you may have to add some rotation to make it look right. Farshizzo, please correct me if I'm wrong about this.
|
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Problems with getting head bone rotation right | Enlil | Vizard | 2 | 02-13-2009 10:24 AM |
Awkward neck/shoulder connection when adding custom head to vcc model. | vEsotu | Vizard | 5 | 10-09-2008 05:07 PM |
problems adding a custom morph head to a custom body | Greenwu | Vizard | 1 | 07-27-2006 10:32 AM |
avatar head texture issues | rconrey | Vizard | 3 | 11-17-2004 04:05 PM |
How to simply texture an avatar's head with a jpeg graphic? | vr_boyko | Vizard | 3 | 10-26-2004 10:44 AM |