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#4
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thanks... I'll try using PNG's
can i simply apply the PNGs to objects in max and still get the transparency, or do i have to apply the PNGs to the model through vizard. if so I guess i still need to apply a uwv map modifier before i export so the texture looks correct? ..is there no way to correct the 'flickering' problem when using standard diffuse/alpha texture? thanks again
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