![]() |
|
#2
|
|||
|
|||
|
The OSG exporter does not use the UV coordinates of the material, it only uses the UV coordinates of the mesh. This means you will have to directly modify the UV coordinates of the skydome mesh.
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| texture mapping problem | dellatails | Vizard | 1 | 03-12-2006 12:13 PM |
| problem with female animations | vmonkey | Vizard | 1 | 10-07-2005 11:36 AM |
| how I can get my texture to appear exactly as is defined | mspusch | Vizard | 1 | 04-23-2005 01:12 PM |
| avatar head texture issues | rconrey | Vizard | 3 | 11-17-2004 05:05 PM |
| Texture map rendering problem | JRichizzle | Vizard | 4 | 03-04-2004 08:20 AM |