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			#1  
			
			
			
			
			
		 
		
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			Hi everyone, 
		
		
		
		
		
		
		
		
	
	I modeled a hallway in maya and exported to vizard as obj file, but vizard had problems displaying the textures of walls and floor. Is it because that I used "repeat UV" when texture-mapping the floor and walls? How do I fix it without re-texturemap them? Any other export format from Maya that vizard can load? Because it's really tedious to redo them all, very long and complex hallway... Many thanks! Best, Della  | 
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			#2  
			
			
			
			
			
		 
		
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			I fixed it already, converted to 3ds format.. now the new problem is that there's always error "texture '-CLAMP' not found" when I run the code in Vizard.  But I did not name any texture file -CLAMP..  any thoughts?  Thanks a lot! 
		
		
		
		
		
		
		
		
	
	Della  | 
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