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#1
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Adding a lot of Avatars
Hello,
How to add many avatars at once? If we try to add 100 different avatars, do we need to use 'addAvatar()' for each avatar? Thanks |
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#2
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You can note it all down in a list and iterate through it. Here's a sample script for it.
import viz viz.clearcolor(viz.SKYBLUE) avatar_files = ['vcc_male.cfg', 'vcc_female.cfg', 'vcc_male2.cfg'] avatars = [] position = 0 for i in avatar_files: new = viz.addAvatar(i, pos = (position*2, 0, 4), euler=(180,0,0)) avatars.append(new) position += 1 viz.go() |
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#3
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Hi Sado,
How about animations for each avatar? If animation is added by 'state()', do every avatars have different animations? I tried to make 2avatars x 15 animations list, and show them in random order as program below. But the same avatar with same animation is shown. Code:
avatar_files = ['vcc_male.cfg', 'vcc_female.cfg']#2avatars animation = range(1,16)#default 15 animations #make 30 stimuli list (2avatars x 15animations), and shuffule the order stimulus = [] for i in avatar_files: for j in animation: avatarAnim = viz.addAvatar(i, pos=(0,0,0), euler=(180,0,0)) avatarAnim.state(j) avatarAnim.visible(viz.OFF) stimulus.append(avatarAnim) random.shuffle(stimulus) def experiment(): yield viztask.waitKeyDown(viz.KEY_RETURN) for trial in stimulus: yield viztask.waitTime(1) avatarAnim.visible(viz.ON) yield viztask.waitKeyDown(viz.KEY_RETURN) avatarAnim.visible(viz.OFF) viztask.schedule(experiment()) |
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#4
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Hi Roy,
There was just a bug in your code. You were setting "avatarAnim" to visible off and on states in your experiment function instead of using "trial" which would iterate between your shuffled states. Code:
import viz
import random
import viztask
avatar_files = ['vcc_male.cfg', 'vcc_female.cfg']#2avatars
animation = range(0,16) #default 15 animations
viz.go()
piazza = viz.addChild('piazza.osgb')
#make 30 stimuli list (2 avatars x 15 animations), and shuffle the order
stimulus = []
for i in avatar_files:
for j in animation:
avatarAnim = viz.addAvatar(i, pos=(0,0,0), euler=(180,0,0))
avatarAnim.state(j)
avatarAnim.visible(viz.OFF)
stimulus.append(avatarAnim)
print(stimulus)
random.shuffle(stimulus)
print(stimulus)
def experiment():
yield viztask.waitKeyDown(viz.KEY_RETURN)
for trial in stimulus:
yield viztask.waitTime(1)
trial.visible(viz.ON)
yield viztask.waitKeyDown(viz.KEY_RETURN)
trial.visible(viz.OFF)
viztask.schedule(experiment())
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#5
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Hi kennethkarthik,
Thank you, it works! But I'm wondering any other way to add avatars. In this program, 2 avatars are loaded 15 times, causing long time to run the program. Any ideas? Thanks |
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#6
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Hey Roy,
Vizard does it's optimisation when it reuses objects. However if you do want to improve load time, I would suggest just changing the state of your characters on the same avatar instead of adding a new one for each animation state. Check out the code below Code:
import viz
import random
import viztask
avatar_files = ['vcc_male.cfg', 'vcc_female.cfg']#2avatars
animation = range(0,16) #default 15 animations
viz.go()
piazza = viz.addChild('piazza.osgb')
#make 30 stimuli list (2 avatars x 15 animations), and shuffle the order
avatars = []
for i in avatar_files:
avatarAnim = viz.addAvatar(i, pos=(0,0,0), euler=(180,0,0))
avatarAnim.visible(viz.OFF)
avatars.append(avatarAnim)
def experiment():
yield viztask.waitKeyDown(viz.KEY_RETURN)
for i in avatars:
i.visible(viz.ON)
for state in animation:
yield viztask.waitTime(0.5)
i.state(state)
yield viztask.waitKeyDown(viz.KEY_RETURN)
i.visible(viz.OFF)
viztask.schedule(experiment())
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| Tags |
| avatars, avatars animation |
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