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Old 08-03-2016, 02:32 PM
Vaquero Vaquero is offline
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Join Date: Nov 2015
Posts: 62
Even the global variable gl_FragColor is deprecated after version 120.

I would really appreciate a more complete example for the custom vertex and shader implementation, where something gets actually lit instead of just turned red.

Until then, I see if I can sort through it, but it's difficult not knowing what's supported and what is not.
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glsl, rendering, shader, shading


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