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Old 08-06-2014, 01:56 PM
Frank Verberne Frank Verberne is offline
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Join Date: Mar 2008
Location: Netherlands
Posts: 148
One option would be to put the avatar om a small platform, with her facing the user. That platform can follow the path you made in 3DS MAX, and the avatar can be linked to the platform.

Another solution could involve the avatar walking to a certain spot, then turning to the user to give the tour. The avatar could keep on talking with its back towards the user, although it is quite common for tour guides to not talk about the tour while walking.

A last option would be to record the leg movements of the standard walking motion, keep the orientation and position in a list, reverse the list and apply this reversed list to the leg bones. I don't know if it will result in a realistically looking backwards walking avatar though.
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animation, avatar, backwards, reverse, walk


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