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#1
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Can I associate information to a model? so when I go in, this information is displayed
I use sensor proximity. #Create proximity manager manager = vizproximity.Manager() manager.setDebug(viz.ON) #Add main viewpoint as proximity target target = vizproximity.Target(viz.MainView) manager.addTarget(target) #MODEL newTarget=viz.add('model/objeto.dae', pos=[0,0,0]) newTarget.collideBox() newTarget.alpha(0.8) sensor = vizproximity.addBoundingSphereSensor(newTarget,sca le=2) manager.addSensor(sensor) #ACTIVE SENSOR def EnterProximity(e): print "SHOW INFORMATION" #OFF SENSOR def ExitProximity(e): print "HIDDEN INFORMATION" |
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#2
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There's a similar thread where you can find the answer: http://forum.worldviz.com/showthread...ight=proximity. I don't know what kind of information you want to show, but if you make a 2D text object of that information, you can toggle the visibility of the text while entering or leaving the proximity sensor area.
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#3
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It correct but when I'll have more of one model the text is variable, how come I can do?
import vizmat import vizact import vizproximity import vizdlg viz.go() viz.setMultiSample(4) viz.fov(60) viz.clearcolor(viz.SKYBLUE) viz.collision(viz.ON) ground = viz.add('tut_ground.wrl') # PISO ground.collidePlane() COMPLEJO01 = viz.addChild('sky_day.osgb') COMPLEJO01.collideMesh() viz.MainView.move([0,0,-5]) #Mi primera posición #GRAVEDAD viz.phys.enable() viz.phys.setGravity(0,-9.8,0) #Create proximity manager manager = vizproximity.Manager() manager.setDebug(viz.ON) #Add main viewpoint as proximity target target = vizproximity.Target(viz.MainView) manager.addTarget(target) ##############PANEL DE INFORMACIÓN######### myPanel = vizdlg.Panel() viz.link(viz.CenterCenter,myPanel,offset=(-350,50,0)) myPanel.enable() ##############ACCIONES DEL SENSOR################### #CREANDO ACCIÓN CUANDO ENTRE ACTIVO EL SENSOR def EnterProximity(e): global myPanel myPanel.reset() myPanel.visible(viz.ON) model=e.sensor.getSourceObject() posicion=str(model.getPosition()) posicion=viz.addText('Posición: '+posicion) #I would like the text will be variable #The text panel is cleaned before it appears text1.visible(viz.ON) myPanel.addItem(posicion,align=vizdlg.ALIGN_CENTER ) myPanel.addItem(text1,align=vizdlg.ALIGN_CENTER) ##############I WOULD LIKE THAT TEXT1 WILL BE VARIABLE####### #CAMBIANDO LA ACCIÓN CUANDO EL USUARIO SE ALEJA def ExitProximity(e): global myPanel myPanel.visible(viz.OFF) text1.visible(viz.OFF) #MODELOS ESTÁTICOS house1=viz.add('box.wrl', pos=[-10,0,-20]) house1.collideBox() text1=viz.addText('house1',parent=house1) text1.visible(viz.OFF) sensor1 = vizproximity.addBoundingSphereSensor(house1,scale= 1) manager.addSensor(sensor1) manager.onEnter(sensor1,EnterProximity) manager.onExit(sensor1,ExitProximity) house2=viz.add('ball.wrl', pos=[0,0,0]) house2.collideBox() text2=viz.addText('house2',parent=house2) text2.visible(viz.OFF) sensor2 = vizproximity.addBoundingSphereSensor(house2,scale= 1) manager.addSensor(sensor2) manager.onEnter(sensor2,EnterProximity) manager.onExit(sensor2,ExitProximity) house3=viz.add('duck.wrl', pos=[10,0,20]) house3.collideBox() text3=viz.addText('house3',parent=house3) text3.visible(viz.OFF) sensor3 = vizproximity.addBoundingSphereSensor(house3,scale= 1) manager.addSensor(sensor3) manager.onEnter(sensor3,EnterProximity) manager.onExit(sensor3,ExitProximity) |
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#4
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When posting code, please use the code tags by clicking the hashtag symbol (#), as it keeps indentation which is essential for python code. This should do the trick, every sensor has it's own text that becomes visible when entering the sensor area:
Code:
import vizmat
import vizact
import vizproximity
import vizdlg
viz.go()
viz.setMultiSample(4)
viz.fov(60)
viz.clearcolor(viz.SKYBLUE)
viz.collision(viz.ON)
ground = viz.add('tut_ground.wrl') # PISO
ground.collidePlane()
COMPLEJO01 = viz.addChild('sky_day.osgb')
COMPLEJO01.collideMesh()
viz.MainView.move([0,0,-5]) #Mi primera posición
#GRAVEDAD
viz.phys.enable()
viz.phys.setGravity(0,-9.8,0)
#Create proximity manager
manager = vizproximity.Manager()
manager.setDebug(viz.ON)
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)
##############PANEL DE INFORMACIÓN#########
myPanel = vizdlg.Panel()
viz.link(viz.CenterCenter,myPanel,offset=(-350,50,0))
myPanel.enable()
##############ACCIONES DEL SENSOR###################
#CREANDO ACCIÓN CUANDO ENTRE ACTIVO EL SENSOR
def EnterProximity(e):
global myPanel
myPanel.reset()
myPanel.visible(viz.ON)
model=e.sensor.getSourceObject()
posicion=str(model.getPosition())
posicion=viz.addText('Posición: '+posicion)
#I would like the text will be variable
#The text panel is cleaned before it appears
e.sensor.text.visible(viz.ON)
myPanel.addItem(posicion,align=vizdlg.ALIGN_CENTER)
##############I WOULD LIKE THAT TEXT1 WILL BE VARIABLE#######
#CAMBIANDO LA ACCIÓN CUANDO EL USUARIO SE ALEJA
def ExitProximity(e):
global myPanel
myPanel.visible(viz.OFF)
e.sensor.text.visible(viz.OFF)
class house():
def __init__(self, object, text, position):
self.obj = viz.add(object, pos = position)
self.obj.collideBox()
sensor = vizproximity.addBoundingSphereSensor(self.obj,scale= 5)
sensor.text = viz.addText(text,parent = self.obj)
sensor.text.visible(viz.OFF)
manager.addSensor(sensor)
house1 = house('box.wrl', 'house1', [-10,0,-20])
house2 = house('ball.wrl', 'house2', [0,0,0])
house3 = house('duck.wrl', 'house3', [10,0,20])
manager.onEnter(None,EnterProximity)
manager.onExit(None,ExitProximity)
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#5
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Frank.
Is exactly what you wanted, you're a genius. Thanks |
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#6
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And if I want get the text that put in the node, how I do?
house1 = house('box.wrl', 'HOUSE_GET_TEXT', [-10,0,-20]) sensor.text = viz.addText(text,parent = self.obj) e.sensor.text.visible(viz.ON) X=e.sensor.text.getText() print X => "HOUSE_GET_TEXT" |
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#7
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I do that, thanks
X=e.sensor.text.getMessage() print X => "HOUSE_GET_TEXT" |
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#8
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You're welcome
! And well done on finding the answer to your last question on your own!
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| Tags |
| sensor proximity, viz.info |
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