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It correct but when I'll have more of one model the text is variable, how come I can do?
import vizmat import vizact import vizproximity import vizdlg viz.go() viz.setMultiSample(4) viz.fov(60) viz.clearcolor(viz.SKYBLUE) viz.collision(viz.ON) ground = viz.add('tut_ground.wrl') # PISO ground.collidePlane() COMPLEJO01 = viz.addChild('sky_day.osgb') COMPLEJO01.collideMesh() viz.MainView.move([0,0,-5]) #Mi primera posición #GRAVEDAD viz.phys.enable() viz.phys.setGravity(0,-9.8,0) #Create proximity manager manager = vizproximity.Manager() manager.setDebug(viz.ON) #Add main viewpoint as proximity target target = vizproximity.Target(viz.MainView) manager.addTarget(target) ##############PANEL DE INFORMACIÓN######### myPanel = vizdlg.Panel() viz.link(viz.CenterCenter,myPanel,offset=(-350,50,0)) myPanel.enable() ##############ACCIONES DEL SENSOR################### #CREANDO ACCIÓN CUANDO ENTRE ACTIVO EL SENSOR def EnterProximity(e): global myPanel myPanel.reset() myPanel.visible(viz.ON) model=e.sensor.getSourceObject() posicion=str(model.getPosition()) posicion=viz.addText('Posición: '+posicion) #I would like the text will be variable #The text panel is cleaned before it appears text1.visible(viz.ON) myPanel.addItem(posicion,align=vizdlg.ALIGN_CENTER ) myPanel.addItem(text1,align=vizdlg.ALIGN_CENTER) ##############I WOULD LIKE THAT TEXT1 WILL BE VARIABLE####### #CAMBIANDO LA ACCIÓN CUANDO EL USUARIO SE ALEJA def ExitProximity(e): global myPanel myPanel.visible(viz.OFF) text1.visible(viz.OFF) #MODELOS ESTÁTICOS house1=viz.add('box.wrl', pos=[-10,0,-20]) house1.collideBox() text1=viz.addText('house1',parent=house1) text1.visible(viz.OFF) sensor1 = vizproximity.addBoundingSphereSensor(house1,scale= 1) manager.addSensor(sensor1) manager.onEnter(sensor1,EnterProximity) manager.onExit(sensor1,ExitProximity) house2=viz.add('ball.wrl', pos=[0,0,0]) house2.collideBox() text2=viz.addText('house2',parent=house2) text2.visible(viz.OFF) sensor2 = vizproximity.addBoundingSphereSensor(house2,scale= 1) manager.addSensor(sensor2) manager.onEnter(sensor2,EnterProximity) manager.onExit(sensor2,ExitProximity) house3=viz.add('duck.wrl', pos=[10,0,20]) house3.collideBox() text3=viz.addText('house3',parent=house3) text3.visible(viz.OFF) sensor3 = vizproximity.addBoundingSphereSensor(house3,scale= 1) manager.addSensor(sensor3) manager.onEnter(sensor3,EnterProximity) manager.onExit(sensor3,ExitProximity) |
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sensor proximity, viz.info |
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