![]() |
|
|
|
#1
|
|||
|
|||
|
I forgot...I am assuming that cave-origin is the cave's view point returned by vizcave.CaveView(...). That works correct until I collide with a wall, then it keeps going while the viewpoint stays still.
I have not linked it other than giving it a tracker. |
|
#2
|
|||
|
|||
|
Update on collision error. I happens when hitting a vizAvatar even when going slow and have it running on the HMD, but not all vizAvatar. It went away (I hope) after I removed the collision event handler. That is a problem since I need it for the CAVE.
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Intermittent orthographic stereo projection problems | AySz88 | Vizard | 10 | 02-17-2012 01:50 PM |
| [New here] Cave joy navigation | esuna114 | Vizard | 2 | 06-11-2010 05:36 PM |
| Flipped floor in a CAVE | shivanangel | Vizard | 1 | 03-10-2010 11:12 AM |
| Gps input for viewpoint location? | realvision | Vizard | 3 | 03-19-2008 01:37 PM |
| VRML Viewpoint error | bstankie | Vizard | 1 | 03-11-2003 03:10 PM |