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Old 02-09-2013, 09:59 AM
tokola tokola is offline
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Join Date: Nov 2012
Posts: 67
Red face Normal maps problem - update

Hi Jeff,

thanks for responding. It seems things were really 'quite' in here lately, and have some other questions pending.

As for the normal maps, I can't say my attempt was too successful. I include examples with two different models (attached images). They both appear black with headlight enabled (is this correct?), but have a red hue when inserting a light in Vizard. The second case also gives me the error:
Code:
** WARNING: Could not generate tangent/binormal data for geometry '03 - Default'
The code I am using is identical in both cases:
Code:
def applyNormalToTank():
        tank=viz.add('models/pump_tank.ive')
	normal=viz.add('models/images/testNormal.jpg')
	diffuse=viz.add('models/images/Roiled Concrete.tga')
	tank.texture(diffuse,'',1)
	tank.bumpmap(normal,'',0)
So the questions are basically why I don't get the right texture but instead get this red color and why the error in the second case? (I assume the headlight problem is the natural behavior?)

Thanks a lot!
--tokola
Attached Thumbnails
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Name:	normal_Vizard001.jpg
Views:	2933
Size:	41.5 KB
ID:	582   Click image for larger version

Name:	normal_Vizard2.jpg
Views:	2895
Size:	34.0 KB
ID:	583  
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