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Hi Jeff,
thanks for responding. It seems things were really 'quite' in here lately, and have some other questions pending. As for the normal maps, I can't say my attempt was too successful. I include examples with two different models (attached images). They both appear black with headlight enabled (is this correct?), but have a red hue when inserting a light in Vizard. The second case also gives me the error: Code:
** WARNING: Could not generate tangent/binormal data for geometry '03 - Default' Code:
def applyNormalToTank():
tank=viz.add('models/pump_tank.ive')
normal=viz.add('models/images/testNormal.jpg')
diffuse=viz.add('models/images/Roiled Concrete.tga')
tank.texture(diffuse,'',1)
tank.bumpmap(normal,'',0)
Thanks a lot! --tokola |
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