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#1
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Do you see the discontinuity between the two windows when viewing on a desktop? If so, can you post a screenshot.
Or do you only see the discontinuity when viewing on the actual projected surface of your CAVE? If so, then your projectors might not be properly aligned. |
#2
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Swap eye image for one window
Quote:
I am currently working on a two wall system which is driven by the same computer and one graphics card. I generated one front image and one floor image. The screenshot is attached. Is this due to the projector alignment problem? Thanks. |
#3
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Are you sure the dimensions of the wall you are specifying in your script match the physical dimensions of the projected image? Also, the physical coordinates of the wall must be in the same coordinate frame as the tracker you are using to track the users head position.
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#4
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Quote:
I suspect if the left and right eye image of the bottom screen are swapped while it is not for the front screen. How do I swap images for a particular screen. Is this possible in vizard? The complete code is listed below. ***************** import viz import vizcave import viztracker # Declare constants defining the CAVE dimensions W = 3.410 # 10 feet wide H = 2.140 #7.5 feet tall D = 2.200 # 7.5 feet deep C0 = -W/2,H/2,-D/2 # Front Wall: C1,C2,C5,C6 C1 = -W/2,H/2,D/2 # Left Wall: C0,C1,C4,C5 C2 = W/2,H/2,D/2 # Right Wall: C2,C3,C6,C7 C3 = W/2,H/2,-D/2 # Bottom Wall: C5,C6,C4,C7 C4 = -W/2,-H/2,-D/2 C5 = -W/2,-H/2,D/2 C6 = W/2,-H/2,D/2 C7 = W/2,-H/2,-D/2 #Create front wall FrontWall = vizcave.Wall( upperLeft=C1, # 0, 2.286, 3.048 upperRight=C2, # 3.048, 2.286, 3.048 lowerLeft=C5, # 0, 0, 3.048 lowerRight=C6, # 3.048, 0, 3.048 name='Front Wall' ) #Create left wall LeftWall = vizcave.Wall( upperLeft=C0, upperRight=C1, lowerLeft=C4, lowerRight=C5, name='Left Wall' ) #Create right wall RightWall = vizcave.Wall( upperLeft=C2, upperRight=C3, lowerLeft=C6, lowerRight=C7, name='Right Wall' ) #Create bottom wall BottomWall = vizcave.Wall( upperLeft=C5, upperRight=C6, lowerLeft=C4, lowerRight=C7, name='Bottom Wall' ) #Initialize graphics window viz.go(viz.FULLSCREEN) #viz.go(viz.FULLSCREEN|viz.QUAD_BUFFER) #Create cave object cave = vizcave.Cave() frontWindow=viz.MainWindow frontWindow.setSize(1,.5) frontWindow.setPosition([0,1]) cave.addWall(FrontWall, window = frontWindow) bottomWindow = viz.addWindow() bottomWindow.setSize(1,.5) bottomWindow.setPosition([0,0.5]) cave.addWall(BottomWall, window = bottomWindow) #Create tracker object using the keyboard (WASD keys control the viewpoint, the user's eye location) #Make the starting location for the user's eye above origin viewtracker = viztracker.KeyboardPos() viewtracker.setPosition(0.0,0.0,0.0) #Pass the viewpoint tracker into the cave object so it can be automatically updated cave.setTracker(pos=viewtracker) #Create CaveView object for manipulating the entire cave environment #The caveorigin is a node that can be adjusted to move the entire cave around the virtual environment caveorigin = vizcave.CaveView(viewtracker) #Create another tracker using the keyboard and mouse (arrow keys adjust position, mouse changes orientation) origintracker = viztracker.KeyboardMouse6DOF() origintracker.setPosition(0,1.5,0) #Link the keyboard/mouse so that it moves the cave and user around the virtual environment originlink = viz.link (origintracker, caveorigin) #Add gallery environment model viz.add('gallery.osgb') |
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