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#1
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Problem with <node3d>.center
Hello everyone,
I have a problem with the command <node3d>.center which sets the origin of an object. object.center(x,y,z) The setting of y value doesn't work. Only x and z is ok... Do you have the same problem? |
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#2
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Can you post some example code that shows your problem?
In the following example the center of the ball on the left is changed in the y value which affects it's rotation: Code:
import viz
import vizact
viz.go()
ball = viz.addChild('ball.wrl',pos=[-0.5,1.5,4])
ball.center(0,0.25,0)
ball2 = ball.copy(pos=[0.5,1.5,4])
spin = vizact.spin(1,0,0,90)
ball.addAction(spin)
ball2.addAction(spin)
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#3
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Thank you Jeff.
It works for 'spin'. Infact, I was tring to change the position of an object/avatar. import viz import vizact viz.go() ground = viz.add('roughground.wrl') ball = viz.add('ball.wrl') ball.center(0,1,0) move = vizact.walkTo([1,ground,1], walkAnim = None, walkSpeed = 0.5) vizact.onkeydown('1', ball.addAction, move) I tried to move the ball along a rough surface. However, using above lines, the ball was not "above" but "partially inside" the ground. I tried to set the level of the ball by [1,gound+1,1], but it seems an invalid command. So, I tried to set the "built-in position" by "ball.center(0,1,0)". It doesn't work. Sorry for the confusion. Best Regards |
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#4
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You can use the <node3D>.setPosition command to set the ball at ground level:
Code:
import viz
import vizact
viz.go()
ground = viz.addChild('tut_ground.wrl')
ball = viz.addChild('ball.wrl')
ball.setPosition([-2,0.5,7])
move = vizact.moveTo([2,0.5,7],speed=1)
vizact.onkeydown('1', ball.addAction, move)
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#5
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Thanks Jeff.
In fact the ground is not a flat surface. The level changes according to different positions. |
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