![]() |
|
#2
|
|||
|
|||
|
Ultimately, the shader is uploaded and executed on the GPU, so there is no performance difference. In terms of development time, writing the shader within the Python script is much faster, so I would recommend that. I really see no reason for writing the shader code within a DLL.
|
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| How to apply shader and render texture to an object | whj | Vizard | 0 | 04-23-2010 01:23 PM |
| Multiple Textures for Diffuse and Specularity Shader Issue | shivanangel | Vizard | 1 | 05-11-2009 11:44 AM |
| Specular Shader Issue | shivanangel | Vizard | 2 | 05-06-2009 12:08 PM |
| Vertex shader performance problem | Joran | Vizard | 2 | 11-17-2008 02:29 AM |
| Improve performance with large number of onthefly objects? | Fox5 | Vizard | 7 | 04-28-2008 06:19 PM |