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			#1  
			
			
			
			
			
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				Rotate object around mainView?
			 
			
			I'm having a bit of trouble here, with what I think is a simple problem. I have linked the mainView to a vizShape object hmdBox. This box reflects head position returned by a motion capture system. I move around the viewpoint indirectly, by moving around hmdBox. Now, I want to draw another vizShape object that is attached to HMD box, that I can freely rotate around the mainView or HMDbox using .setEuler, preEuler, or a similar function. The goal is to define position in polar coordinates in a head-based reference frame, so that when the head changes orientation the object stays in a fixed position in the subject's field of view. I imagine the steps are something like this: set the distance of the object from the mainView/hmdBox using preTrans(), and then define an angular offset from the straight ahead vector (preEuler?). It is important to maintain the parameters of degrees of angular offset and distance. I should say that the only behavior I'm able to get is this: The object rotates in its own reference frame (not relative to the parent) or the object rotates in another reference frame (i assume it's the world-based reference frame) Should I not be linking, but be setting position etc rel-parent? Other strategies? My thanks in advance, - gD Last edited by performlabrit; 12-17-2013 at 06:34 AM. | 
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			#2  
			
			
			
			
			
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			TO answer my own question: The rotation didn't seem to work, so I've achieved my goal by: - Not linking, but creating vizShapes that are children of the hmdBox node (that is linked to the mainview) - doing my own trig to calculate position of the object based on offset angle and distance from the mainview. - Moving the objects with setPosition It's not the first solution one might try, but it works. | 
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			#3  
			
			
			
			
			
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			Have you tried using postEuler to roate the linked child relative to the HMD? preEuler would rotate it relative to the child itself as you reported.
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			#4  
			
			
			
			
			
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			Sure did.  It was rotating in an unknown frame of reference - perhaps the world-base frame of ref, but it's unclear.
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