#1
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Mainview can't go back to original point
Hi all,
I created two boxes. One box connected to the sensor with 3DOF orientation and the other one connected to the Mainview. I linked the two boxes with function viz.grab(). The mouse's buttons were used to make mainview forward or backward along the direction of mainview. The space key was used to make the boxes back to the original point with positions (0,0,0) and euler (0,0,0). But it did not work. I didn't the reason. If someone know, please tell me. Thanks very much. Code:
""" key commands: r - reset the position and orientation of mainview, place the mainview at the original point mouse's left button - move the mainview forward mouse's right button - move the mainview backward up array - move the mainview forward down array - move the mainview backward 4 - move the mainview forward 1 - move the mainview backward 5 - move the mainview up along the +Y axis( increase eyeheight) 2 - move the mainview down along the -Y axis(decrease eyeheight) """ import viz import vizact import math import vizinput viz.setMultiSample(4) eyeheight=1.65 viz.eyeheight(eyeheight) #sensor_place=['Sensor facing FORWARD','Sensor facing LEFT'] #place=vizinput.choose('Select Sensor Config',sensor_place) display_mode=['2D_Fullscreen','Sony Hmz-T1'] i = vizinput.choose('Select Display Mode', display_mode ) if i==0: viz.go() else: viz.go(viz.FULLSCREEN) import sony hmd=sony.HMZT1() #load the 3 space sensor information import threespace_api as ts_api device_list, unknown_list = ts_api.getAvailableComPorts() for device_port in device_list: com_port, friendly_name, device_type=device_port if device_type=="USB": device=ts_api.TSSensor(com_port=com_port) elif device_type=='DNG': device=ts_api.TSDongle(com_port=com_port) #device=dng_device[0] elif device_type=='WL': device=ts_api.TSWLSensor(com_port=com_port) #load the environment model environment=viz.addChild('gallery.osgb') #make mouse invisible and activate mainview's collision viz.mouse.setVisible(viz.OFF) viz.mouse.setOverride() viz.MainView.collision(viz.ON) viz.MainView.collisionBuffer(0.5) #viz.MainView.gravity(0) box_scale=0.0001 box_pos=[0,eyeheight,0] #box1 and box2 must be in the same position box2_sensor=viz.addChild('crate.osgb') #link box2 to 3 space sensor box2_sensor.setPosition(box_pos) box2_sensor.setScale([box_scale]*3) box1_view=viz.addChild('crate.osgb') box1_view.setPosition(box_pos) box1_view.setScale([box_scale]*3) #link mainview to box1 in Vizard link2=viz.link(box1_view,viz.MainView) #link box1 to box2 link=viz.grab( box2_sensor, box1_view ) #reset the mainview to the original position def reset_mainview(): global link,link2 link2.remove() link.remove() link=None link2=None pos=environment.getPosition() pos[1]=pos[1]+eyeheight euler=environment.getEuler() box1_view.setPosition(pos) box1_view.setEuler(euler) box2_sensor.setPosition(pos) #viz.MainView.setPosition(0,0,0) #viz.MainView.setEuler(0,0,0) link2=viz.link(box1_view,viz.MainView,srcFlag=viz.ABS_GLOBAL) link=viz.grab(box2_sensor,box1_view) vizact.onkeydown(' ',reset_mainview) degree=180/math.pi #link the rotation of mainview to the 3 space sensor. #def connect_USB_Forward(): # sensor_euler=device.getFiltTaredOrientEuler() #[pitch,yaw,roll] in radians # yaw=sensor_euler[1]*degree # pitch=sensor_euler[0]*degree # roll=sensor_euler[2]*degree # box2_sensor.setEuler(yaw,-pitch,-roll) #link the rotation of mainview to the 3 space sensor every frame def connect(): sensor_euler=device.getFiltTaredOrientEuler() #[pitch,yaw,roll] in radians yaw=sensor_euler[1]*degree pitch=sensor_euler[0]*degree roll=sensor_euler[2]*degree box2_sensor.setEuler(yaw,pitch,roll) vizact.ontimer(0,connect) #move the mainview along the view direction param=0.02 # the step of increase or decrease distance def move_forward(): pos=viz.MainView.getPosition() yaw=viz.MainView.getEuler()[0]*(math.pi)/180 #pos=box1_view.getPosition() #yaw=box1_view.getEuler()[0]*(math.pi)/180 cos=math.cos(yaw) sin=math.sin(yaw) pos[2]=pos[2]+param*cos pos[0]=pos[0]+param*sin viz.MainView.setPosition(pos) def move_backward(): pos=viz.MainView.getPosition() yaw=viz.MainView.getEuler()[0]*(math.pi)/180 cos=math.cos(yaw) sin=math.sin(yaw) pos[2]=pos[2]-param*cos pos[0]=pos[0]-param*sin viz.MainView.setPosition(pos) #move the mainview along y axis vizact.whilemousedown(viz.MOUSEBUTTON_LEFT,move_forward) vizact.whilemousedown(viz.MOUSEBUTTON_RIGHT,move_backward) vizact.onkeydown(viz.KEY_UP,move_forward) vizact.onkeydown(viz.KEY_DOWN,move_backward) vizact.onkeydown('4',move_forward) vizact.onkeydown('1',move_backward) Code:
def move_forward(): pos=box1_view.getPosition() yaw=box1_view.getEuler()[0]*(math.pi)/180 cos=math.cos(yaw) sin=math.sin(yaw) pos[2]=pos[2]+param*cos pos[0]=pos[0]+param*sin box1_view.setPosition(pos) box2_sensor.setPosition(pos) |
#2
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As far as I can see, you commented out the two most important lines of reset_mainview(), namely:
#viz.MainView.setPosition(0,0,0) #viz.MainView.setEuler(0,0,0) Have you tried deleting the comments signs (#)? |
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