![]() |
|
#1
|
|||
|
|||
|
Hand's Collision
I am using the following object to touch balloons (as an example)
Code:
hand=viz.add('hand.cfg')
Code:
handballoon = viz.add('balloon.ive',scale=[0.01,0.01,0.01])
handballoon.collideSphere()
handballoon.disable(viz.DYNAMICS)
handballoon.enable(viz.COLLIDE_NOTIFY)
handballoon_link= viz.link( hand , handballoon )
handballoon_link.preTrans([0.07,-0.07,0])
def onCollideBegin(e):
if e.obj1 == handballoon:
if e.obj2==balloon:
print 'Yes Balloon has been touched :',e.obj2
viz.callback(viz.COLLIDE_BEGIN_EVENT,onCollideBegin)
any help would be appreciated |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Collision detection with specific models | just alex | Vizard | 1 | 02-06-2009 12:02 PM |
| Collision Detection and Nearest Point to Probe | xabbu | Vizard | 2 | 01-06-2009 04:01 AM |
| Collision with child nodes | rubberpimple | Vizard | 4 | 09-17-2008 05:27 PM |
| Collision detection with haptic pen | mjabon | Vizard | 3 | 01-17-2008 07:35 PM |
| collision events trigger | Eunice | Vizard | 1 | 01-03-2006 11:39 AM |