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#1
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Hi, I normally write my own VR software and have used OpenAL before, it's just that for the current project I'm having to use Vizard; not that this is a bad thing but I find it quite constraining at first as I don't have the same level of control that I normally do (not that I'm a control freak or anything!). Therefore I may never come back to Vizard after this work is completed. I think I can just about achieve the effect that I want. If I decide to alter it later I may well look at the OpenAL route, or e-mail farshizzo.
Thanks for your time again. |
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#2
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True, Vizard is targeting/marketed as the simpler tool, thus exposing less functionality than an open engine. However, there is nothing to stop folks from integrating other sub-systems, like OpenAL. Something you may have had to do in the other engine's you have worked with perhaps? What rendering engein's did you use to construct your other VR systems Mothra?
__________________
Paul Elliott WorldViz LLC |
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#3
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Hi, at the moment I'm integrating a number of third party components together to build our VR system. So I'm using Ogre for the graphics, Raknet for the networking, ffmpeg for the video, OpenAL for the audio, etc. I'm generally a graphics programmer by trade and I've used all sorts of things from raw OpenGL to OpenSceneGraph with some in-house networking thrown in. I'm trying to get away from in-house software as much as possible as they suffer from lack of documentation and support (as I'm sure that you know!), and I'd like the latest system to be easy to use, well supported/documented so that it's flexible for others to use. I live in hope...
Cheers. |
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