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				HRTF-based spatial audio with Vizard?
			 
			
			
			Hi there, we'd like to acquire Vizard for our VR labs, and would like to have headphone-based spatial audio including HRTF convolution for individual sound sources.  
		
		
		
		
		
		
		
		
	
	Is there a way to do that with Vizard? For examples, some sound card seem to support HRTF rendering - is there a way to use this from within Vizard? And suggestions/hint/tricks how to do this (and what sound cards might work best) would be highly appreciated! Thanks, Bernie  | 
		
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