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			#1  
			
			
			
			
			
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				Stuttering sound
			 
			
			I need to play a wav file while an animation is running. The problem is that if I "addAudio" the sound and issue the .play() command the animation hesitates briefly while the disk is accessed to load the sound file every time play is called. However, if I use playsound() to play the sound it pauses the animation only the first time. After that it doesn't. Is there some way to similarly pre-cache the addAudio sound so it doesn't access the disc every time play() is called? | 
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			#2  
			
			
			
			
			
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			There is currently no way to pre-cache an audio object. Usually the OS will cache files for faster disk access. How big is the audio file?
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