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  #1  
Old 04-30-2009, 08:14 AM
DrMothra DrMothra is offline
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Join Date: Apr 2009
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Hi, thanks for the info. I'll check out the AuSim plugin and see what I can derive from that.

Cheers.
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  #2  
Old 05-01-2009, 12:27 PM
Gladsomebeast Gladsomebeast is offline
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Location: Isla Vizta, CA
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What 3D sound system are you looking to integrate?
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  #3  
Old 05-06-2009, 03:33 AM
DrMothra DrMothra is offline
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I'm not really looking to integrate another sound system, I just want to override the default attenuation properties with my own formula, but I still want to keep all the spatialization effects. For instance, when I move around my virtual room I need the sound to diminish if I walk behind a wall or door, etc. I have a formula that works perfectly well, I just need to be able to implement it.

Thanks.
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  #4  
Old 05-06-2009, 11:42 AM
Gladsomebeast Gladsomebeast is offline
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Ah. In that case you can just set the volume of the DirectX 3D sound.

Code:
asdfSound = noisyThing.playsound('asdf.wav')
...

#every frame
newVolume = soundVolumn(noisyThing, viewPosition)
asdfSound.volume(newVolume)
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  #5  
Old 05-07-2009, 06:19 AM
DrMothra DrMothra is offline
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Yes, I've tried this, but the default attenuation doesn't seem to get overridden, it still seems like the default (linear?) relationship, whereas my algorithm is slightly different. I'll check it out again next week and just double check that is what I'm getting.

Thanks.
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