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#1
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Sorry, but I don't know how to provide a code that reproduces the issues without including the eyetracker commands. I excluded the other parts of the code because these are mainly functions that are used for the communication with the eyetracker.
Does Code:
rec_data = yield viztask.waitDirector(el_rec_thread) Code:
yield viztask.waitTime(2)
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#2
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Is there an event or function that can tell me whether the rendering of the world is finished?
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| rendering, timer |
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