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@dcnieho, that's a great idea, it works great and you were right I don't have to worry about setting the position.
Code:
global HideSphere HideSphere = vizshape.addQuad(size=[1,1]) HideSphere.setParent(viz.SCREEN) HideSphere.setPosition(0.5,0.5,0) HideSphere.color(0,0,0) |
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Tags |
dk2, hide, oculus, rendering |
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