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 Temporarily cease Oculus DK2 rendering or hide display 
		
		
		I'm wondering if there is a way to momentarily stop rendering on the Oculus DK2? I'm looking to do something analogous to: 
	Code: 
	viz.setOption('viz.window.visible', 0)Code: 
	import oculus | 
		
 Does the following work? 
	Code: 
	viz.setOption('viz.window.visible', 0) | 
		
 None of the options stop rendering or hide it or whatever on the hmd. 
	Code: 
	viz.MainWindow.visible(False)Code: 
	 hmd.remove()I will have difficulty in hiding the scene with a quad since the user is immersed in the scene (subject can walk around and interact with the scene). In order to hide the scene with a quad I'd have to have reliable information about the head position and orientation which in the scenarios where I want to hide things, this data is inaccurate. Alternatively I think I'll try positioning a black sphere around the head when I want to hide the scene, so that only the position data needs to be robust.  | 
		
 You can use parent=viz.SCREEN to have an object in screen based coordinates instead of int eh virtual world. works with vizshape at least. 
	 | 
		
 @dcnieho, that's a great idea, it works great and you were right I don't have to worry about setting the position. 
	Code: 
	global HideSphere | 
		
 Hi Jeff, 
	I wanted to note that the below: Quote: 
	
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