Forum: Vizard
05-03-2013, 07:48 AM
|
Replies: 0
Views: 9,598
Mesh Graph (more than vertex position info)
Hello, I know I can get the xyz position of any given vertex in a model, but I would love to be able to know which vertecies are "neighbours" of vertex X.
For those math folks out there, I want...
|
Forum: Vizard
02-12-2013, 02:33 PM
|
Replies: 2
Views: 14,889
|
Forum: Vizard
02-11-2013, 02:25 PM
|
Replies: 2
Views: 14,889
|
Forum: Vizard
01-14-2013, 09:42 AM
|
Replies: 3
Views: 13,894
|
Forum: Vizard
01-14-2013, 09:27 AM
|
Replies: 6
Views: 12,426
Aha! I figured if I gave the cave object the...
Aha! I figured if I gave the cave object the viewTracker with setTracker, it would do all things necessary with the viewTracker. Adding vizcave.CaveView(viewTracker) makes everything behave as I...
|
Forum: Vizard
01-11-2013, 10:05 AM
|
Replies: 6
Views: 12,426
Thanks farshizzo. What you explained is exactly...
Thanks farshizzo. What you explained is exactly what I expect. I expect cave_origin to be a magic carpet, and head_tracker to be the user standing on said carpet.
In the below code, I am trying to...
|
Forum: Vizard
01-10-2013, 12:07 PM
|
Replies: 6
Views: 12,426
PowerWall example (modified)
Using the example from:
http://docs.worldviz.com/vizard/vizcave_powerwall.htm
I added the line:
cave.drawWalls()
I then ran it, and moved around with the WASD keys, and the powerwall appeared...
|
Forum: Vizard
01-08-2013, 12:33 PM
|
Replies: 6
Views: 12,426
|
Forum: Vizard
01-08-2013, 11:43 AM
|
Replies: 6
Views: 14,826
|
Forum: Vizard
01-08-2013, 10:17 AM
|
Replies: 3
Views: 15,870
vizcave confusion
Wasn't the question how to move around the entire cave volume around within the scene, and keep the eyes static within the cave? Wouldn't this move the eyes within the cave, but *not* move the cave...
|