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Old 01-14-2013, 09:27 AM
jpriede jpriede is offline
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Join Date: Dec 2012
Posts: 10
Aha! I figured if I gave the cave object the viewTracker with setTracker, it would do all things necessary with the viewTracker. Adding vizcave.CaveView(viewTracker) makes everything behave as I would expect.

Thank you for the support - much appreciated!
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