Forum: Vizard
01-29-2007, 10:16 AM
|
|
Replies: 6
Views: 59,278
You need to point max to the cal3d.dll file. ...
You need to point max to the cal3d.dll file. This file is included in the cal3d files under the 3D Model Exporters second of the Vizard download page. You would have to copy in the Max 9 cal3d...
|
Forum: Vizard
01-29-2007, 09:57 AM
|
|
Replies: 4
Views: 27,949
|
Forum: Precision Position Tracker (PPT)
01-18-2007, 11:25 AM
|
|
Replies: 2
Views: 52,270
|
Forum: Vizard
01-08-2007, 09:26 AM
|
|
Replies: 4
Views: 27,949
|
Forum: Vizard
01-08-2007, 09:13 AM
|
|
Replies: 3
Views: 27,267
I see...
The solution here is to use the...
I see...
The solution here is to use the worldToScreen fuction and add the text to the screen. Update the position of the text on the screen every frame with the worldToScreen fucntion.
|
Forum: Vizard
01-08-2007, 09:09 AM
|
|
Replies: 4
Views: 31,617
The animation is not using the Cal3d animation...
The animation is not using the Cal3d animation system so it will not significaly affect framerate. The complexity of the model is probably the source of your framerate problem. Press F4 to display...
|
Forum: Vizard
01-05-2007, 01:39 PM
|
|
Replies: 4
Views: 31,617
|
Forum: Vizard
01-04-2007, 01:30 PM
|
|
Replies: 2
Views: 39,564
|
Forum: Vizard
01-04-2007, 01:18 PM
|
|
Replies: 3
Views: 27,267
|
Forum: Vizard
12-22-2006, 10:50 AM
|
|
Replies: 3
Views: 26,762
The stop event has these attributes:
action ...
The stop event has these attributes:
action
instance
object
pool
I think you want to compare the "action" atribute to vizact.VizMove. Try printing the varioius atributes to see what you...
|
Forum: Vizard
12-22-2006, 10:47 AM
|
|
Replies: 3
Views: 26,762
Many of the events in have been changed to...
Many of the events in have been changed to provide Data object as arguments which have various atributes about the event. To see what atributes an object in python has call
print dir(object)
|
Forum: Vizard
12-21-2006, 09:25 AM
|
|
Replies: 1
Views: 44,397
Perhaps others have some ideas, but I suspect...
Perhaps others have some ideas, but I suspect that this will require a little custom coding. You could save all the objects positions to a text file and read from this file when you load the world. ...
|
Forum: Vizard
12-19-2006, 03:55 PM
|
|
Replies: 2
Views: 23,924
I beleave it was made by stiching a buch of...
I beleave it was made by stiching a buch of normal pictures together. The pictures were then applied to a many sided polygon in 3ds Max. Scale the panarama.ive object way down in the demo to see...
|
Forum: Vizard
12-19-2006, 09:09 AM
|
|
Replies: 1
Views: 29,471
|
Forum: Vizard
12-18-2006, 01:13 PM
|
|
Replies: 3
Views: 66,068
I think I did no make myself clear.
For...
I think I did no make myself clear.
For collideMesh() to work, the model must be a child of viz.WORLD. If you import all your objects in one file, the objects will be children of the larger...
|
Forum: Vizard
12-15-2006, 09:24 AM
|
|
Replies: 5
Views: 38,542
|
Forum: Vizard
12-15-2006, 09:20 AM
|
|
Replies: 3
Views: 66,068
|
Forum: Vizard
12-15-2006, 08:59 AM
|
|
Replies: 5
Views: 38,542
|
Forum: Vizard
12-14-2006, 03:52 PM
|
|
Replies: 5
Views: 38,542
|
Forum: Vizard
12-14-2006, 09:32 AM
|
|
Replies: 1
Views: 27,243
|
Forum: Vizard
12-13-2006, 09:35 AM
|
|
Replies: 9
Views: 59,186
|
Forum: Vizard
12-12-2006, 09:31 AM
|
|
Replies: 9
Views: 59,186
|
Forum: Vizard
12-11-2006, 01:47 PM
|
|
Replies: 5
Views: 57,891
|
Forum: Vizard
12-11-2006, 01:21 PM
|
|
Replies: 5
Views: 57,891
|
Forum: Vizard
12-11-2006, 12:42 PM
|
|
Replies: 5
Views: 57,891
|