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Search: Posts Made By: Gladsomebeast
Forum: Vizard 01-29-2007, 10:16 AM
Replies: 6
Views: 59,278
Posted By Gladsomebeast
You need to point max to the cal3d.dll file. ...

You need to point max to the cal3d.dll file. This file is included in the cal3d files under the 3D Model Exporters second of the Vizard download page. You would have to copy in the Max 9 cal3d...
Forum: Vizard 01-29-2007, 09:57 AM
Replies: 4
Views: 27,949
Posted By Gladsomebeast
Of couse, you can use a stand in object for your...

Of couse, you can use a stand in object for your programming efforts. Perhaps the scaled box.wrl object included in the Vizard install would do?
Forum: Precision Position Tracker (PPT) 01-18-2007, 11:25 AM
Replies: 2
Views: 52,270
Posted By Gladsomebeast
The COM port is the address the computer uses to...

The COM port is the address the computer uses to access the Intersense Cube. If your Intersense cube is connected on a COM port above 4 then it will not detected automaticly and you need to spcify...
Forum: Vizard 01-08-2007, 09:26 AM
Replies: 4
Views: 27,949
Posted By Gladsomebeast
Sounds like you need some 3D artist skills. With...

Sounds like you need some 3D artist skills. With modeling software, like 3ds Max, you could create a screw model and position it in relation to the hole. You can also try using Vizard's "stage"...
Forum: Vizard 01-08-2007, 09:13 AM
Replies: 3
Views: 27,267
Posted By Gladsomebeast
I see... The solution here is to use the...

I see...

The solution here is to use the worldToScreen fuction and add the text to the screen. Update the position of the text on the screen every frame with the worldToScreen fucntion.
Forum: Vizard 01-08-2007, 09:09 AM
Replies: 4
Views: 31,617
Posted By Gladsomebeast
The animation is not using the Cal3d animation...

The animation is not using the Cal3d animation system so it will not significaly affect framerate. The complexity of the model is probably the source of your framerate problem. Press F4 to display...
Forum: Vizard 01-05-2007, 01:39 PM
Replies: 4
Views: 31,617
Posted By Gladsomebeast
Actualy, Vizard does not currently support level...

Actualy, Vizard does not currently support level of detail on Cal3d models.

You could also be getting poor frame rates if your avatars are exicuting animations. This is because the computer...
Forum: Vizard 01-04-2007, 01:30 PM
Replies: 2
Views: 39,564
Posted By Gladsomebeast
As you noticed, Vizard supports avatars in the...

As you noticed, Vizard supports avatars in the .cfg (Cal3D) format. Information on exporting this from 3DsMax:

Cal3D FAQ:
http://cal3d.sourceforge.net/docs/api/html/cal3dfaq.html#MODELING
...
Forum: Vizard 01-04-2007, 01:18 PM
Replies: 3
Views: 27,267
Posted By Gladsomebeast
It seems like your code does what you want to do....

It seems like your code does what you want to do. Try my code and let me know if this is what you want.

import viz
viz.go()

cube = viz.add('box.wrl')
hole1 = cube.add(viz.TEXT3D, "X")...
Forum: Vizard 12-22-2006, 10:50 AM
Replies: 3
Views: 26,762
Posted By Gladsomebeast
The stop event has these attributes: action ...

The stop event has these attributes:
action
instance
object
pool

I think you want to compare the "action" atribute to vizact.VizMove. Try printing the varioius atributes to see what you...
Forum: Vizard 12-22-2006, 10:47 AM
Replies: 3
Views: 26,762
Posted By Gladsomebeast
Many of the events in have been changed to...

Many of the events in have been changed to provide Data object as arguments which have various atributes about the event. To see what atributes an object in python has call

print dir(object)
Forum: Vizard 12-21-2006, 09:25 AM
Replies: 1
Views: 44,397
Posted By Gladsomebeast
Perhaps others have some ideas, but I suspect...

Perhaps others have some ideas, but I suspect that this will require a little custom coding. You could save all the objects positions to a text file and read from this file when you load the world. ...
Forum: Vizard 12-19-2006, 03:55 PM
Replies: 2
Views: 23,924
Posted By Gladsomebeast
I beleave it was made by stiching a buch of...

I beleave it was made by stiching a buch of normal pictures together. The pictures were then applied to a many sided polygon in 3ds Max. Scale the panarama.ive object way down in the demo to see...
Forum: Vizard 12-19-2006, 09:09 AM
Replies: 1
Views: 29,471
Posted By Gladsomebeast
Here is the plugin source and a test script.

Here is the plugin source and a test script.
Forum: Vizard 12-18-2006, 01:13 PM
Replies: 3
Views: 66,068
Posted By Gladsomebeast
I think I did no make myself clear. For...

I think I did no make myself clear.

For collideMesh() to work, the model must be a child of viz.WORLD. If you import all your objects in one file, the objects will be children of the larger...
Forum: Vizard 12-15-2006, 09:24 AM
Replies: 5
Views: 38,542
Posted By Gladsomebeast
Try highligting the object when it is grabable. ...

Try highligting the object when it is grabable. That way you will know when you can grab stuff.
Forum: Vizard 12-15-2006, 09:20 AM
Replies: 3
Views: 66,068
Posted By Gladsomebeast
OK. At some point before collidemesh is called...

OK. At some point before collidemesh is called the objects will have to be seperated from eachother and made children of viz.WORLD. When you call viz.add () models are automaticly children of...
Forum: Vizard 12-15-2006, 08:59 AM
Replies: 5
Views: 38,542
Posted By Gladsomebeast
That looks good. Does it work?

That looks good. Does it work?
Forum: Vizard 12-14-2006, 03:52 PM
Replies: 5
Views: 38,542
Posted By Gladsomebeast
Check if you are scalling the objects before you...

Check if you are scalling the objects before you are creating their physics shapes with the collide fucntions. You must create the physics shapes after you scale the objects.
Forum: Vizard 12-14-2006, 09:32 AM
Replies: 1
Views: 27,243
Posted By Gladsomebeast
While my understanding of stereo and your stetup...

While my understanding of stereo and your stetup is limited, I suspect the two paramters/commands you are most interested in is <window>.screenDistance and <window>.fov. Check these out in the...
Forum: Vizard 12-13-2006, 09:35 AM
Replies: 9
Views: 59,186
Posted By Gladsomebeast
If you have your previous hand.py file in the...

If you have your previous hand.py file in the same directory as your new mano.py file then mano.py will import your hand.py file and not the standard Vizard module.
Forum: Vizard 12-12-2006, 09:31 AM
Replies: 9
Views: 59,186
Posted By Gladsomebeast
Save the name of your script to something besides...

Save the name of your script to something besides hand.py because it is overriding the standard hand module.
Forum: Vizard 12-11-2006, 01:47 PM
Replies: 5
Views: 57,891
Posted By Gladsomebeast
Yeah, this sounds like a nVida driver/settings...

Yeah, this sounds like a nVida driver/settings fix. Assuming you have installed the nVida Quadro drivers, check the nVida control pannel for a quad buffering setting.
Forum: Vizard 12-11-2006, 01:21 PM
Replies: 5
Views: 57,891
Posted By Gladsomebeast
When you first run scripts with...

When you first run scripts with viz.go(viz.QUAD_BUFFER) does it print "Visual Choser: cannot apply settings" or something like that.
Forum: Vizard 12-11-2006, 12:42 PM
Replies: 5
Views: 57,891
Posted By Gladsomebeast
Have you tried calling viz.go(viz.QUAD_BUFFER).

Have you tried calling viz.go(viz.QUAD_BUFFER).
Showing results 201 to 225 of 397

 
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