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Forum: Vizard 07-05-2017, 11:39 PM
Replies: 6
Views: 49,156
Posted By Jeff
Use the window.pickRect...

Use the window.pickRect (http://docs.worldviz.com/vizard/#commands/window/pickRect.htm) command to determine which objects are within a rectangular area of the window. Then turn the object's...
Forum: Vizard 07-05-2017, 03:13 AM
Replies: 6
Views: 49,156
Posted By Jeff
Can you explain further what you mean by a...

Can you explain further what you mean by a 'specific area of the view'?
Forum: Vizard 07-05-2017, 02:57 AM
Replies: 14
Views: 48,228
Posted By Jeff
1) Yes, the preset should work with the CV1 ...

1) Yes, the preset should work with the CV1

2) Vizard/Vizconnect gets the tracking data through the Oculus software. Whether one or more cameras is connected in Oculus software, the setup in...
Forum: Vizard 07-01-2017, 11:22 PM
Replies: 3
Views: 31,474
Posted By Jeff
Can you confirm that you've followed the...

Can you confirm that you've followed the initialization instructions here (http://docs.worldviz.com/vizard/#Nintendo_Wiimote.htm)? Are you able to test the connection on a different machine perhaps...
Forum: Vizard 06-19-2017, 10:43 AM
Replies: 1
Views: 31,659
Posted By Jeff
I don't know of an example script for this. Try...

I don't know of an example script for this. Try mapping the 3D object movements to the virtual canvas cursor (http://docs.worldviz.com/vizard/#commands/node3d/canvas/setMouseStyle.htm).
Forum: Vizard 06-19-2017, 10:20 AM
Replies: 1
Views: 42,784
Posted By Jeff
The vizxid module defines the following events: ...

The vizxid module defines the following events:


BUTTONDOWN_EVENT = viz.getEventID('XID_ButtonDown')
BUTTONUP_EVENT = viz.getEventID('XID_ButtonUp')

You could use the vizact.onevent...
Forum: Vizard 06-13-2017, 11:02 PM
Replies: 1
Views: 31,241
Posted By Jeff
Try using key codes...

Try using key codes (http://docs.worldviz.com/vizard/#Keyboard_key_codes.htm) instead of numbers to get the number pad key events:

def printKey(key):
print key
...
Forum: Vizard 06-13-2017, 10:45 PM
Replies: 2
Views: 57,991
Posted By Jeff
Try adding the following code. Use WASD to move...

Try adding the following code. Use WASD to move the avatar:

import vizcam
keyTracker = vizcam.addKeyboard6DOF()

avatar = viz.addAvatar('vcc_female.cfg')
avatar.state(2)
# illuminate the...
Forum: Vizard 06-13-2017, 10:13 PM
Replies: 1
Views: 46,707
Posted By Jeff
The stereo modes...

The stereo modes (http://docs.worldviz.com/vizard/#Frame_parallel.htm) section documents various stereo outputs that Vizard supports. What kind of stereo input does your projection system expect?
Forum: Vizard 06-13-2017, 10:06 PM
Replies: 2
Views: 52,904
Posted By Jeff
Yes, when using the powerwall option in...

Yes, when using the powerwall option in vizconnect or the vizcave module directly in Vizard, the wall dimensions and user position is used to render the image correctly from user's perspective.
Forum: Vizard 06-02-2017, 04:39 AM
Replies: 2
Views: 35,770
Posted By Jeff
Try the following: SteamVR Settings >...

Try the following:

SteamVR Settings > Developer > Untick "Enable VR Dashboard"

Does this work for you?
Forum: Vizard 06-02-2017, 04:16 AM
Replies: 2
Views: 35,445
Posted By Jeff
I have not tested yet with a point cloud but I...

I have not tested yet with a point cloud but I think you need a meshed model for the intersection event to work.
Forum: Vizard 06-01-2017, 02:12 AM
Replies: 14
Views: 48,228
Posted By Jeff
I can check with a developer about these errors....

I can check with a developer about these errors. Can you attach the vizconnect file you are testing with?
Forum: Vizard 05-31-2017, 02:35 AM
Replies: 6
Views: 54,857
Posted By Jeff
First get a handle to the transform node and then...

First get a handle to the transform node and then you can get its position and orientation:

model = viz.addChild('model.dae')
viewNode = model.getTransform('skp_camera_Last_Saved_SketchUp_View')...
Forum: Vizard 05-30-2017, 05:18 AM
Replies: 6
Views: 54,857
Posted By Jeff
I would suggest setting up the viewpoint in...

I would suggest setting up the viewpoint in Inspector. It looks like the saved view from SketchUp may not be scaled and rotated correctly according to Vizard's coordinate system.
Forum: Vizard 05-26-2017, 01:40 AM
Replies: 3
Views: 79,898
Posted By Jeff
Try connecting to the DK2 in the latest Oculus...

Try connecting to the DK2 in the latest Oculus software. You won't be able to follow the Rift set up but if the headset shows a connection in 'Settings > Devices' then you should be able to connect...
Forum: Vizard 05-24-2017, 05:32 AM
Replies: 14
Views: 48,228
Posted By Jeff
Once applying the VizMove SeatedVR option in the...

Once applying the VizMove SeatedVR option in the latest Vizard the transport will be configured for the Xbox. I think the issue is that you are running Vizard 5.3 and the preset configuration is...
Forum: Vizard 05-24-2017, 04:05 AM
Replies: 7
Views: 36,138
Posted By Jeff
Since the headset is connected under Settings >...

Since the headset is connected under Settings > Devices, try running the oculusExample.py script in Vizard (File > Quick Open > type: oculusExample). Does that work for you?
Forum: Vizard 05-24-2017, 12:23 AM
Replies: 6
Views: 54,857
Posted By Jeff
It looks like there is a transform node called...

It looks like there is a transform node called 'skp_camera_Last_Saved_SketchUp_View' that shows up in the collada model exported from Sketchup. However, you could also navigate in Inspector and then...
Forum: Vizard 05-23-2017, 10:54 PM
Replies: 7
Views: 36,138
Posted By Jeff
Was the Oculus connecting in the Oculus software...

Was the Oculus connecting in the Oculus software before you renamed the path? In the Oculus software, even though you have a warning about the DK2, does the headset show as connected in the Settings...
Forum: Vizard 05-23-2017, 07:53 AM
Replies: 14
Views: 48,228
Posted By Jeff
Try using the VizMove Seated VR preset...

Try using the VizMove Seated VR preset configuration in vizconnect. It adds the Oculus for head tracking and a transport controlled by Xbox input signals. In the settings of the main transport there...
Forum: Vizard 05-21-2017, 11:03 PM
Replies: 14
Views: 48,228
Posted By Jeff
Are you using the Oculus by itself or in...

Are you using the Oculus by itself or in combination with another tracking system?
Forum: Vizard 05-21-2017, 11:01 PM
Replies: 2
Views: 65,541
Posted By Jeff
The model that you apply a texture to in Vizard...

The model that you apply a texture to in Vizard must have texture coordinates. To ensure that the model has texture coordinates apply a texture, such as a flat color texture, in Sketchup. Then you...
Forum: Vizard 05-19-2017, 07:29 AM
Replies: 2
Views: 67,594
Posted By Jeff
If you don't need other shadows to show on that...

If you don't need other shadows to show on that model, you could try disabling shadows:

model.disable(viz.SHADOWS)
Forum: Vizard 05-19-2017, 07:11 AM
Replies: 2
Views: 31,189
Posted By Jeff
Is there some way you can show how you expect the...

Is there some way you can show how you expect the objects to move together, maybe a diagram or picture.
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