Forum: Vizard
07-05-2017, 11:39 PM
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Replies: 6
Views: 49,156
Use the window.pickRect...
Use the window.pickRect (http://docs.worldviz.com/vizard/#commands/window/pickRect.htm) command to determine which objects are within a rectangular area of the window. Then turn the object's...
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Forum: Vizard
07-05-2017, 03:13 AM
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Replies: 6
Views: 49,156
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Forum: Vizard
07-05-2017, 02:57 AM
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Replies: 14
Views: 48,228
1) Yes, the preset should work with the CV1
...
1) Yes, the preset should work with the CV1
2) Vizard/Vizconnect gets the tracking data through the Oculus software. Whether one or more cameras is connected in Oculus software, the setup in...
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Forum: Vizard
07-01-2017, 11:22 PM
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Replies: 3
Views: 31,474
Can you confirm that you've followed the...
Can you confirm that you've followed the initialization instructions here (http://docs.worldviz.com/vizard/#Nintendo_Wiimote.htm)? Are you able to test the connection on a different machine perhaps...
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Forum: Vizard
06-19-2017, 10:43 AM
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Replies: 1
Views: 31,659
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Forum: Vizard
06-19-2017, 10:20 AM
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Replies: 1
Views: 42,784
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Forum: Vizard
06-13-2017, 11:02 PM
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Replies: 1
Views: 31,241
Try using key codes...
Try using key codes (http://docs.worldviz.com/vizard/#Keyboard_key_codes.htm) instead of numbers to get the number pad key events:
def printKey(key):
print key
...
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Forum: Vizard
06-13-2017, 10:45 PM
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Replies: 2
Views: 57,991
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Forum: Vizard
06-13-2017, 10:13 PM
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Replies: 1
Views: 46,707
The stereo modes...
The stereo modes (http://docs.worldviz.com/vizard/#Frame_parallel.htm) section documents various stereo outputs that Vizard supports. What kind of stereo input does your projection system expect?
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Forum: Vizard
06-13-2017, 10:06 PM
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Replies: 2
Views: 52,904
Yes, when using the powerwall option in...
Yes, when using the powerwall option in vizconnect or the vizcave module directly in Vizard, the wall dimensions and user position is used to render the image correctly from user's perspective.
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Forum: Vizard
06-02-2017, 04:39 AM
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Replies: 2
Views: 35,770
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Forum: Vizard
06-02-2017, 04:16 AM
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Replies: 2
Views: 35,445
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Forum: Vizard
06-01-2017, 02:12 AM
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Replies: 14
Views: 48,228
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Forum: Vizard
05-31-2017, 02:35 AM
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Replies: 6
Views: 54,857
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Forum: Vizard
05-30-2017, 05:18 AM
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Replies: 6
Views: 54,857
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Forum: Vizard
05-26-2017, 01:40 AM
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Replies: 3
Views: 79,898
Try connecting to the DK2 in the latest Oculus...
Try connecting to the DK2 in the latest Oculus software. You won't be able to follow the Rift set up but if the headset shows a connection in 'Settings > Devices' then you should be able to connect...
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Forum: Vizard
05-24-2017, 05:32 AM
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Replies: 14
Views: 48,228
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Forum: Vizard
05-24-2017, 04:05 AM
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Replies: 7
Views: 36,138
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Forum: Vizard
05-24-2017, 12:23 AM
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Replies: 6
Views: 54,857
It looks like there is a transform node called...
It looks like there is a transform node called 'skp_camera_Last_Saved_SketchUp_View' that shows up in the collada model exported from Sketchup. However, you could also navigate in Inspector and then...
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Forum: Vizard
05-23-2017, 10:54 PM
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Replies: 7
Views: 36,138
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Forum: Vizard
05-23-2017, 07:53 AM
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Replies: 14
Views: 48,228
Try using the VizMove Seated VR preset...
Try using the VizMove Seated VR preset configuration in vizconnect. It adds the Oculus for head tracking and a transport controlled by Xbox input signals. In the settings of the main transport there...
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Forum: Vizard
05-21-2017, 11:03 PM
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Replies: 14
Views: 48,228
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Forum: Vizard
05-21-2017, 11:01 PM
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Replies: 2
Views: 65,541
The model that you apply a texture to in Vizard...
The model that you apply a texture to in Vizard must have texture coordinates. To ensure that the model has texture coordinates apply a texture, such as a flat color texture, in Sketchup. Then you...
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Forum: Vizard
05-19-2017, 07:29 AM
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Replies: 2
Views: 67,594
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Forum: Vizard
05-19-2017, 07:11 AM
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Replies: 2
Views: 31,189
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