WorldViz User Forum  

Go Back   WorldViz User Forum > Search Forums

Showing results 126 to 150 of 397
Search took 0.02 seconds; generated 108 minute(s) ago.
Search: Posts Made By: Gladsomebeast
Forum: Vizard 04-05-2009, 12:57 PM
Replies: 7
Views: 38,769
Posted By Gladsomebeast
Interesting... What will you do with this,...

Interesting... What will you do with this, omidbrb?

Seems you could get the local bounding box of a bone, find the box face center point that is furthest from the bone origin, compute the angle...
Forum: Vizard 04-01-2009, 09:22 PM
Replies: 6
Views: 35,309
Posted By Gladsomebeast
Yeah, pictures and screenshots would help us...

Yeah, pictures and screenshots would help us diagnose whats wrong.

Just a guess, but it sounds like panorama.ive has some interesting texture coordinates. What does your .jpg look like when you...
Forum: Vizard 04-01-2009, 09:09 PM
Replies: 10
Views: 46,304
Posted By Gladsomebeast
If you got the skills and the path is static, I'd...

If you got the skills and the path is static, I'd stop right now and create the animation in 3ds Max.

I've spent way to much time tuning animation paths and they are never quite right.
...
Forum: Vizard 04-01-2009, 08:45 PM
Replies: 8
Views: 40,537
Posted By Gladsomebeast
Have faith honorable durf. There is a way. ...

Have faith honorable durf. There is a way.

node.hint(viz.RESET_ANIMATION_HINT)
Forum: Vizard 04-01-2009, 08:34 PM
Replies: 2
Views: 58,092
Posted By Gladsomebeast
Perhaps the scale of the head is off? The...

Perhaps the scale of the head is off?

The PeopleMaker app has that automatic scale to good size button.
Forum: Vizard 04-01-2009, 08:26 PM
Replies: 4
Views: 31,842
Posted By Gladsomebeast
Maybe the eMagin connection is timing out? ...

Maybe the eMagin connection is timing out?

Might try installing eMagin's Lab Tool available here:
http://www.3dvisor.com/support.php
and turn off or mazimize the timeout settings.

This tool...
Forum: Vizard 04-01-2009, 07:24 PM
Replies: 3
Views: 39,650
Posted By Gladsomebeast
To find out what orientation the animation has...

To find out what orientation the animation has the head at unlock the bone, then call bone.getEuler(), then lock the bone again.

Also, I think it might be a bit more complicated than getting the...
Forum: Vizard 03-22-2009, 09:16 AM
Replies: 4
Views: 71,800
Posted By Gladsomebeast
Dear Mr.Uttama, Just checked out the speak...

Dear Mr.Uttama,

Just checked out the speak code in vizact and it looks like if you call vizact.speak with undocumented keyword 'sync' set to True then the audio stops when the action is canceled. ...
Forum: Vizard 03-20-2009, 07:18 PM
Replies: 5
Views: 45,601
Posted By Gladsomebeast
Hmm... Not sure if this is the problem, but the...

Hmm... Not sure if this is the problem, but the traceback seems to be pointing to a line ( window4.setPosition(0,5) ) that is not in your posted code. Have you tried wrapping that line in...
Forum: Vizard 03-20-2009, 07:04 PM
Replies: 4
Views: 71,800
Posted By Gladsomebeast
What you gotta do is write your own speak action....

What you gotta do is write your own speak action.

Actions are defined in Python code, the vizact module actualy. There is an user defined action example in the Vizard help. Check that doc out,...
Forum: Vizard 03-20-2009, 01:07 PM
Replies: 4
Views: 38,541
Posted By Gladsomebeast
Sound like you want to call...

Sound like you want to call forklift.disable(viz.DYNAMICS). With this function the forklift collide shapes will push/lift the boxes, but no dynamic forces will move the forklift.

Also, from...
Forum: Vizard 03-12-2009, 01:37 PM
Replies: 7
Views: 48,106
Posted By Gladsomebeast
Hey Penguin, How's Eclipse working out for...

Hey Penguin,

How's Eclipse working out for you?

I loved Eclipse's auto-complete feature, but ended up going back to using Vizard's IDE. I like having the standard output in the same window as...
Forum: Vizard 03-06-2009, 03:29 PM
Replies: 7
Views: 48,106
Posted By Gladsomebeast
Its been a while since I've used Eclipse, so I...

Its been a while since I've used Eclipse, so I did not attempt to reproduce the problem. However, i've got a theory.

I suspect Eclipse is trying to execute your scripts with the default...
Forum: Vizard 03-04-2009, 11:47 AM
Replies: 1
Views: 21,537
Posted By Gladsomebeast
The viz.gravity command changes the force of...

The viz.gravity command changes the force of gravity on the viewpoint when viz.collision is on. This will not help you with your pillars =(

But, there's hope. You can use Vizard's physics engine...
Forum: Vizard 03-04-2009, 11:13 AM
Replies: 1
Views: 27,794
Posted By Gladsomebeast
You could create a sub-class of VizAvatar,...

You could create a sub-class of VizAvatar, override the execute/state function, and keep the last set animation in a field variable.

Because it is possible to have multiple animations going at...
Forum: Vizard 03-03-2009, 04:02 PM
Replies: 0
Views: 36,453
Posted By Gladsomebeast
Free Walkthrough Application Code

I've posted an new article on VizWorkshop.com.

Walkthrough Application Example

Summary:
This application allows the user to fly around a large 3D scene. The user controls movement via the...
Forum: Vizard 01-15-2009, 09:39 PM
Replies: 1
Views: 163,660
Posted By Gladsomebeast
What a fun tip. I got a mouth-flapping...

What a fun tip.

I got a mouth-flapping avatar speaking via the API after some fiddling around.
Check it out:

import viz

viz.go()

#add the ground
Forum: Vizard 01-14-2009, 08:38 PM
Replies: 7
Views: 62,591
Posted By Gladsomebeast
I run into a similar problem when creating GUIs. ...

I run into a similar problem when creating GUIs. Some child nodes don't take the alpha of their parent. In the following example the texture quad does inherit the parent's alpha, the text and...
Forum: Vizard 12-23-2008, 11:30 AM
Replies: 1
Views: 45,633
Posted By Gladsomebeast
Table GUI on viz.ORTHO

I added a OrthoTableGUI class to TableGUI.py. It makes it easy to add the table to Vizard's viz.ORTHO space where you can define position in pixels.

TableGUI.py is attached and available here:...
Forum: Vizard 12-16-2008, 05:34 PM
Replies: 0
Views: 57,168
Posted By Gladsomebeast
Modifying Vizinfo to Support Re-parenting Tip

Flexible graphical user interfaces (GUIs) components often have a common parent node for global positioning and scale. Vizard's vizinfo module does not allow setting of vizinfo menus' parent, so one...
Forum: Vizard 12-16-2008, 10:16 AM
Replies: 1
Views: 47,673
Posted By Gladsomebeast
Light parents in funny scenes

I'm setting the parent of a light to a node in scene2. The light does not illuminate the scene.

import viz
viz.go()

SIM_SCENE = viz.Scene2

viz.scene(SIM_SCENE)...
Forum: Vizard 12-10-2008, 10:47 AM
Replies: 1
Views: 45,633
Posted By Gladsomebeast
Free data table GUI module

I just wrote a module that allows you to display data tables on the Vizard SCREEN. All you need is a list of lists of strings, and the module handles all the formatting.

This article provides...
Forum: Vizard 12-02-2008, 10:11 PM
Replies: 5
Views: 62,260
Posted By Gladsomebeast
Michael, What do you mean by: "Glass...

Michael,

What do you mean by: "Glass should also have its own export since it may need a higher sampling rate to look good than the grass does."

What is sampling rate and why does a...
Forum: Vizard 12-02-2008, 07:47 PM
Replies: 2
Views: 33,775
Posted By Gladsomebeast
thanks for the speedy fix

thanks for the speedy fix
Forum: Vizard 12-01-2008, 09:22 PM
Replies: 2
Views: 33,775
Posted By Gladsomebeast
VizMenu still in focus after calling setVisible

Ive got this menu and when I click a button, the menu hides via setVisible. When I want to, I bring the menu back, but when I use the mouse and click the menu title to it is still in focus and does...
Showing results 126 to 150 of 397

 
Forum Jump

All times are GMT -7. The time now is 08:54 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC