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Search: Posts Made By: Gladsomebeast
Forum: Vizard 05-12-2009, 12:04 PM
Replies: 3
Views: 36,470
Posted By Gladsomebeast
Dance party test

Here is an avatar stress test script. Sliders control the number of avatars and the update rate.


import viz
import vizact
viz.go()

MAX_AVATARS = 100
START_COUNT = 10
Forum: Vizard 05-12-2009, 11:29 AM
Replies: 10
Views: 48,460
Posted By Gladsomebeast
Righto. The link is overriding the rotation we...

Righto. The link is overriding the rotation we are giving the sphere. To fix we tell the link to only operate on position

viewLink = viz.link(viz.MainView,node, mask=viz.LINK_POS)
Forum: Vizard 05-12-2009, 11:22 AM
Replies: 17
Views: 55,079
Posted By Gladsomebeast
Better. Replace elif with if. def...

Better. Replace elif with if.

def toggleLink():
global link
if link:
#If link exits, stop grabbing
link.remove()
link = None

if vizmat.Distance(hand.getPosition(),...
Forum: Vizard 05-12-2009, 11:15 AM
Replies: 17
Views: 55,079
Posted By Gladsomebeast
For your elif block: if link is not none:...

For your elif block:

if link is not none: remove link
Forum: Vizard 05-11-2009, 09:04 PM
Replies: 11
Views: 45,631
Posted By Gladsomebeast
Bigger as in thicker.

Bigger as in thicker.
Forum: Vizard 05-11-2009, 09:03 PM
Replies: 11
Views: 45,631
Posted By Gladsomebeast
Make the walls of your box bigger.

Make the walls of your box bigger.
Forum: Vizard 05-11-2009, 04:32 PM
Replies: 10
Views: 48,460
Posted By Gladsomebeast
Interesting goal. I whipped up a bit of code...

Interesting goal. I whipped up a bit of code that orbits the sphere by telling the sphere to "lookat" the intersection point, then rotating the sphere the initial offset amount.

The code is not...
Forum: Vizard 05-11-2009, 02:03 PM
Replies: 17
Views: 55,079
Posted By Gladsomebeast
To support multiple hardware interfaces, like a...

To support multiple hardware interfaces, like a keyboard+mouse test mode and production VR tracker mode, you want to separate the "application logic" from the hardware interface code. Their are a...
Forum: Vizard 05-11-2009, 01:19 PM
Replies: 3
Views: 36,470
Posted By Gladsomebeast
The CPU limiting factor with avatars is...

The CPU limiting factor with avatars is recomputing their mesh for each frame of animation. So to reduce this load:
>Use lower polygon avatars.
>Decrease the number of times the avatar's...
Forum: Vizard 05-07-2009, 01:35 PM
Replies: 3
Views: 38,241
Posted By Gladsomebeast
Maintaining up to date docs is a challenging task...

Maintaining up to date docs is a challenging task for Vizard (or any 3D engine). Is certainly no excuse of course.

I work with the viz.py and vizact.py files open in Vizard and constantly...
Forum: Vizard 05-07-2009, 01:15 PM
Replies: 14
Views: 48,501
Posted By Gladsomebeast
So changing the sound volume every frame with the...

So changing the sound volume every frame with the volume computed by your algorithm won't work? I guess I'm missing something. But thats ok. :cool:

Just for fun I added a slider controlling...
Forum: Vizard 05-06-2009, 12:05 PM
Replies: 6
Views: 43,990
Posted By Gladsomebeast
Me gusta el code. Porque yo tengo code similar,...

Me gusta el code. Porque yo tengo code similar, pero esto code es mas fácil.

También, Penguin usted puede utilizar un objeto Link para esto, si no te gusta hierarchical.
Forum: Vizard 05-06-2009, 11:42 AM
Replies: 14
Views: 48,501
Posted By Gladsomebeast
Ah. In that case you can just set the volume of...

Ah. In that case you can just set the volume of the DirectX 3D sound.


asdfSound = noisyThing.playsound('asdf.wav')
...

#every frame
newVolume = soundVolumn(noisyThing, viewPosition)...
Forum: Vizard 05-01-2009, 12:27 PM
Replies: 14
Views: 48,501
Posted By Gladsomebeast
What 3D sound system are you looking to integrate?

What 3D sound system are you looking to integrate?
Forum: Vizard 04-29-2009, 10:55 PM
Replies: 14
Views: 48,501
Posted By Gladsomebeast
Seems the simplest method would be to call your...

Seems the simplest method would be to call your own functions that play a sound with your algorithm. You can create a Python plugin to connect to your 3D sound code if it has a C API. This means...
Forum: Vizard 04-28-2009, 11:43 AM
Replies: 0
Views: 56,050
Posted By Gladsomebeast
VizWorkshop Article: 3D Modeling Software for Vizard Compared

New VizWorkshop article is online at:

http://vizworkshop.com/articles/modeling_for_vizard.html


Summary:
What is the best 3D content creation package for Vizard? The article
compares 3ds...
Forum: Plug-in development 04-23-2009, 02:16 PM
Replies: 3
Views: 77,925
Posted By Gladsomebeast
Its been a while, but I remember setting break...

Its been a while, but I remember setting break points and stepping through plugin code. Don't remember how I did that though.

You can try setting up the 'Debugging' project properties to run...
Forum: Vizard 04-22-2009, 01:07 PM
Replies: 10
Views: 46,304
Posted By Gladsomebeast
blender OSG animation workflow

I figured out how to use Blender to create animation paths. This seems much easier than tweaking control points forever in Vizard.

Steps:
1. Install Blender....
Forum: Vizard 04-22-2009, 11:23 AM
Replies: 1
Views: 82,860
Posted By Gladsomebeast
You could move the avatar with the help of...

You could move the avatar with the help of Vizard's physics system.

The code in the following article moves a viewpoint via keyboard and keeps the view from moving through walls.
>...
Forum: Plug-in development 04-14-2009, 02:09 PM
Replies: 3
Views: 77,925
Posted By Gladsomebeast
You can build a debug plugin. Setup your...

You can build a debug plugin.

Setup your debug build just like the release build. I seem to remember needing to make a copy of python24.lib and renaming it python24_d.lib because of a statement...
Forum: Vizard 04-09-2009, 11:27 PM
Replies: 5
Views: 34,596
Posted By Gladsomebeast
As Jeff pointed out, the message receiver needs...

As Jeff pointed out, the message receiver needs to do different things depending on the message type.

For flexibility, try adding a 'messageType' variable to all your <mailbox>.send() calls. ...
Forum: Vizard 04-08-2009, 10:39 PM
Replies: 5
Views: 26,946
Posted By Gladsomebeast
RodRSpv: You should copy, then modify the...

RodRSpv:
You should copy, then modify the CustomNode example in the download to do your customized stuff.

djones1010:
Can't run custom plugins without the Dev or Enterprise versions. However,...
Forum: Vizard 04-07-2009, 12:57 PM
Replies: 10
Views: 46,304
Posted By Gladsomebeast
After checking out SketchUp, I don't think it can...

After checking out SketchUp, I don't think it can export animations to 3D formats like VRML. Plus, it's $500 for the Pro version which you need to export to common 3D file formats.

Anyone know if...
Forum: Vizard 04-07-2009, 11:16 AM
Replies: 10
Views: 46,304
Posted By Gladsomebeast
Don't know if Google Sketchup will work. I'll...

Don't know if Google Sketchup will work. I'll try exporting an animation to VRML and Collada from Sketchup and testing in Vizard.

It would be nice to establish an art workflow that does not...
Forum: Vizard 04-07-2009, 10:49 AM
Replies: 5
Views: 26,946
Posted By Gladsomebeast
You can create a c++ custom node plugin with the...

You can create a c++ custom node plugin with the Vizard Plugin SDK. This will allow you to use openGL functions.

Download the Vizard SDK here:

http://s3.worldviz.com/zip/Vizard30API.zip
Showing results 101 to 125 of 397

 
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