Forum: Vizard
05-12-2009, 12:04 PM
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Replies: 3
Views: 36,470
Dance party test
Here is an avatar stress test script. Sliders control the number of avatars and the update rate.
import viz
import vizact
viz.go()
MAX_AVATARS = 100
START_COUNT = 10
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Forum: Vizard
05-12-2009, 11:29 AM
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Replies: 10
Views: 48,460
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Forum: Vizard
05-12-2009, 11:22 AM
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Replies: 17
Views: 55,079
Better. Replace elif with if.
def...
Better. Replace elif with if.
def toggleLink():
global link
if link:
#If link exits, stop grabbing
link.remove()
link = None
if vizmat.Distance(hand.getPosition(),...
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Forum: Vizard
05-12-2009, 11:15 AM
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Replies: 17
Views: 55,079
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Forum: Vizard
05-11-2009, 09:04 PM
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Replies: 11
Views: 45,631
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Forum: Vizard
05-11-2009, 09:03 PM
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Replies: 11
Views: 45,631
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Forum: Vizard
05-11-2009, 04:32 PM
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Replies: 10
Views: 48,460
Interesting goal. I whipped up a bit of code...
Interesting goal. I whipped up a bit of code that orbits the sphere by telling the sphere to "lookat" the intersection point, then rotating the sphere the initial offset amount.
The code is not...
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Forum: Vizard
05-11-2009, 02:03 PM
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Replies: 17
Views: 55,079
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Forum: Vizard
05-11-2009, 01:19 PM
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Replies: 3
Views: 36,470
The CPU limiting factor with avatars is...
The CPU limiting factor with avatars is recomputing their mesh for each frame of animation. So to reduce this load:
>Use lower polygon avatars.
>Decrease the number of times the avatar's...
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Forum: Vizard
05-07-2009, 01:35 PM
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Replies: 3
Views: 38,241
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Forum: Vizard
05-07-2009, 01:15 PM
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Replies: 14
Views: 48,501
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Forum: Vizard
05-06-2009, 12:05 PM
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Replies: 6
Views: 43,990
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Forum: Vizard
05-06-2009, 11:42 AM
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Replies: 14
Views: 48,501
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Forum: Vizard
05-01-2009, 12:27 PM
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Replies: 14
Views: 48,501
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Forum: Vizard
04-29-2009, 10:55 PM
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Replies: 14
Views: 48,501
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Forum: Vizard
04-28-2009, 11:43 AM
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Replies: 0
Views: 56,050
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Forum: Plug-in development
04-23-2009, 02:16 PM
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Replies: 3
Views: 77,925
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Forum: Vizard
04-22-2009, 01:07 PM
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Replies: 10
Views: 46,304
blender OSG animation workflow
I figured out how to use Blender to create animation paths. This seems much easier than tweaking control points forever in Vizard.
Steps:
1. Install Blender....
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Forum: Vizard
04-22-2009, 11:23 AM
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Replies: 1
Views: 82,860
You could move the avatar with the help of...
You could move the avatar with the help of Vizard's physics system.
The code in the following article moves a viewpoint via keyboard and keeps the view from moving through walls.
>...
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Forum: Plug-in development
04-14-2009, 02:09 PM
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Replies: 3
Views: 77,925
You can build a debug plugin.
Setup your...
You can build a debug plugin.
Setup your debug build just like the release build. I seem to remember needing to make a copy of python24.lib and renaming it python24_d.lib because of a statement...
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Forum: Vizard
04-09-2009, 11:27 PM
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Replies: 5
Views: 34,596
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Forum: Vizard
04-08-2009, 10:39 PM
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Replies: 5
Views: 26,946
RodRSpv:
You should copy, then modify the...
RodRSpv:
You should copy, then modify the CustomNode example in the download to do your customized stuff.
djones1010:
Can't run custom plugins without the Dev or Enterprise versions. However,...
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Forum: Vizard
04-07-2009, 12:57 PM
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Replies: 10
Views: 46,304
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Forum: Vizard
04-07-2009, 11:16 AM
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Replies: 10
Views: 46,304
Don't know if Google Sketchup will work. I'll...
Don't know if Google Sketchup will work. I'll try exporting an animation to VRML and Collada from Sketchup and testing in Vizard.
It would be nice to establish an art workflow that does not...
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Forum: Vizard
04-07-2009, 10:49 AM
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Replies: 5
Views: 26,946
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