Forum: Vizard
02-12-2010, 12:13 PM
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Replies: 1
Views: 30,299
Hi aquCHAOS.
1. What format are you using...
Hi aquCHAOS.
1. What format are you using for the textures? Have you placed them in the same directy as the exported avatar?
2. Under normal conditions, the problems you are seeing only happen...
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Forum: Vizard
02-03-2010, 02:52 PM
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Replies: 3
Views: 37,400
Looking into this further, I suspect that the...
Looking into this further, I suspect that the exporter just doesn't know how to properly read the XRef material type, so can't differentiate between one with one material, and a multi sub object...
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Forum: Vizard
02-03-2010, 10:25 AM
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Replies: 3
Views: 37,400
Hi shivanangel,
OSG has a bug(feature?) that...
Hi shivanangel,
OSG has a bug(feature?) that causes instanced objects to display the same material across all instances of an object, no matter what materials they have had on before. The problem...
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Forum: Vizard
01-13-2010, 11:16 AM
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Replies: 3
Views: 40,596
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Forum: Vizard
01-13-2010, 10:55 AM
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Replies: 3
Views: 40,596
Hi dropshadow79,
First off, do all the...
Hi dropshadow79,
First off, do all the avatars use the exact same skeleton, with the exact same scaling and exact same base pose? Basically, did you make the mesh match the skeleton, or did you...
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Forum: Vizard
09-23-2009, 10:53 AM
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Replies: 2
Views: 31,515
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Forum: Vizard
09-23-2009, 10:52 AM
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Replies: 2
Views: 29,457
Hi Vkathrynr,
Off the top of my head I'm not...
Hi Vkathrynr,
Off the top of my head I'm not sure what's causing the problem. I'd be happy to take a look at the max file, if you want to upload it. You can either attach it here, or for more...
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Forum: Vizard
09-04-2009, 03:18 PM
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Replies: 3
Views: 54,225
Hi Jon -
You should only need to do that on...
Hi Jon -
You should only need to do that on thin objects that you need to see both side of. For something like a poster on a wall for example, you're never going to see the back of it, so it's...
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Forum: Vizard
08-31-2009, 06:10 PM
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Replies: 3
Views: 54,225
Hi Jon,
By default in most programs, polygons...
Hi Jon,
By default in most programs, polygons are 1 sided. This is called backface culling an optimization feature that allows the GPU to do basically half of the work then if it drew everything all...
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Forum: Vizard
08-10-2009, 10:36 AM
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Replies: 1
Views: 22,962
In this case I'd use:
-Unbroken initial model....
In this case I'd use:
-Unbroken initial model. In place until broken/animated model is switched in.
-Broken model with premade piecess that has been animated with 3ds max, possibly using reactor....
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Forum: Vizard
06-09-2009, 11:51 AM
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Replies: 5
Views: 53,977
Hi again,
I tried exporting the car model...
Hi again,
I tried exporting the car model you sent, and other than the windshield, everything exported fine. Vizard does not currently have a refractive glass shader, so you'd need to imitate...
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Forum: Vizard
06-09-2009, 11:33 AM
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Replies: 5
Views: 53,977
Hi Omadawn,
I've seen this problem before, but...
Hi Omadawn,
I've seen this problem before, but I don't currently recall the solution. Could you send us a copy of a corrupted image file that is produced when you export to .OSG?
As a quick fix,...
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Forum: Vizard
04-16-2009, 12:42 PM
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Replies: 2
Views: 27,281
Hi VDong,
Right now your best bet would be a...
Hi VDong,
Right now your best bet would be a combination of using a diffuse map with an alpha channel for transparency, and a reflection map. Vizard does not yet have support for this kind of...
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Forum: Vizard
03-10-2009, 12:59 PM
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Replies: 2
Views: 42,603
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Forum: Vizard
03-10-2009, 11:45 AM
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Replies: 1
Views: 34,764
Hi VDong,
We've been hearing the same...
Hi VDong,
We've been hearing the same problem from a few different people lately and are currently trying to discover the source of the problem.
A few questions:
1. What version of Max are you...
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Forum: Vizard
02-23-2009, 01:25 AM
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Replies: 2
Views: 37,334
Hi VDong,
First off, when you say "bazarrly...
Hi VDong,
First off, when you say "bazarrly irregular motions" that sounds like the problem that happens when attempting to use a mesh with a different skeleton that the one it was exported onto....
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Forum: Vizard
01-02-2009, 11:29 AM
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Replies: 12
Views: 87,191
Hi Rfam,
It is easy to export a skeleton as...
Hi Rfam,
It is easy to export a skeleton as an avatar, but the animations that come with the vcc_male avatar will not work with the export unless the original skeleton file is used. We can't give...
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Forum: Vizard
12-09-2008, 11:08 AM
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Replies: 4
Views: 33,392
The two simpliest ways are to animate the upper...
The two simpliest ways are to animate the upper spine bone back and forth a little, or if if you have the max files for the avatars you are working with, you can build a morph target with an expanded...
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Forum: Vizard
12-04-2008, 03:15 AM
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Replies: 5
Views: 60,689
Rate wasn't the right word for me to use, but...
Rate wasn't the right word for me to use, but basically I was saying that something like grass or a leaf that just has alpha on it's edges and doesn't have any big obvious gradient alphas can get...
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Forum: Vizard
11-18-2008, 12:51 PM
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Replies: 5
Views: 60,689
Hi shivanangel,
To disable backface culling...
Hi shivanangel,
To disable backface culling on all objects with a particular material, check "2-sided" in that material's "shader basic parameters" in max's Material Editor.
To disable it by...
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Forum: Vizard
11-03-2008, 11:38 AM
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Replies: 3
Views: 37,305
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Forum: Vizard
09-17-2008, 10:06 PM
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Replies: 8
Views: 41,054
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Forum: Vizard
09-17-2008, 11:39 AM
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Replies: 14
Views: 78,259
Hi Lukat, if this is the version of the...
Hi Lukat, if this is the version of the miniviewer you used, it worked fine on my computer.
http://download.gna.org/cal3d/sources/cal3d_miniviewers_binaries-0.10.0.zip
You can also view the files...
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Forum: Vizard
09-17-2008, 11:07 AM
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Replies: 8
Views: 41,054
Hi Lukat,
Though you need to select what you...
Hi Lukat,
Though you need to select what you want to export, this particular plugin goes through "file --> export" and does not show up in "file --> export selected." I do not know why the...
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Forum: Vizard
09-13-2008, 03:16 AM
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Replies: 8
Views: 41,054
Hi lukat,
Quick question -- what version of...
Hi lukat,
Quick question -- what version of vizard are you using? If you are using version 3, follow this link: http://www.worldviz.com/download/files/Cal3DExp1.0.0Install.exe
If you're using...
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