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Search: Posts Made By: Veleno
Forum: Vizard 02-12-2010, 12:13 PM
Replies: 1
Views: 30,299
Posted By Veleno
Hi aquCHAOS. 1. What format are you using...

Hi aquCHAOS.

1. What format are you using for the textures? Have you placed them in the same directy as the exported avatar?

2. Under normal conditions, the problems you are seeing only happen...
Forum: Vizard 02-03-2010, 02:52 PM
Replies: 3
Views: 37,400
Posted By Veleno
Looking into this further, I suspect that the...

Looking into this further, I suspect that the exporter just doesn't know how to properly read the XRef material type, so can't differentiate between one with one material, and a multi sub object...
Forum: Vizard 02-03-2010, 10:25 AM
Replies: 3
Views: 37,400
Posted By Veleno
Hi shivanangel, OSG has a bug(feature?) that...

Hi shivanangel,

OSG has a bug(feature?) that causes instanced objects to display the same material across all instances of an object, no matter what materials they have had on before. The problem...
Forum: Vizard 01-13-2010, 11:16 AM
Replies: 3
Views: 40,596
Posted By Veleno
Since the skeletons are being exported uniquely,...

Since the skeletons are being exported uniquely, I'm not sure where the problem is. The only time I have had that kind of problem in the past is under the conditions I mentioned before.

I'd also...
Forum: Vizard 01-13-2010, 10:55 AM
Replies: 3
Views: 40,596
Posted By Veleno
Hi dropshadow79, First off, do all the...

Hi dropshadow79,

First off, do all the avatars use the exact same skeleton, with the exact same scaling and exact same base pose? Basically, did you make the mesh match the skeleton, or did you...
Forum: Vizard 09-23-2009, 10:53 AM
Replies: 2
Views: 31,515
Posted By Veleno
Works just fine on 64 bit vista. I run it all the...

Works just fine on 64 bit vista. I run it all the time.
Forum: Vizard 09-23-2009, 10:52 AM
Replies: 2
Views: 29,457
Posted By Veleno
Hi Vkathrynr, Off the top of my head I'm not...

Hi Vkathrynr,

Off the top of my head I'm not sure what's causing the problem. I'd be happy to take a look at the max file, if you want to upload it. You can either attach it here, or for more...
Forum: Vizard 09-04-2009, 03:18 PM
Replies: 3
Views: 54,225
Posted By Veleno
Hi Jon - You should only need to do that on...

Hi Jon -

You should only need to do that on thin objects that you need to see both side of. For something like a poster on a wall for example, you're never going to see the back of it, so it's...
Forum: Vizard 08-31-2009, 06:10 PM
Replies: 3
Views: 54,225
Posted By Veleno
Hi Jon, By default in most programs, polygons...

Hi Jon,
By default in most programs, polygons are 1 sided. This is called backface culling an optimization feature that allows the GPU to do basically half of the work then if it drew everything all...
Forum: Vizard 08-10-2009, 10:36 AM
Replies: 1
Views: 22,962
Posted By Veleno
In this case I'd use: -Unbroken initial model....

In this case I'd use:
-Unbroken initial model. In place until broken/animated model is switched in.
-Broken model with premade piecess that has been animated with 3ds max, possibly using reactor....
Forum: Vizard 06-09-2009, 11:51 AM
Replies: 5
Views: 53,977
Posted By Veleno
Hi again, I tried exporting the car model...

Hi again,

I tried exporting the car model you sent, and other than the windshield, everything exported fine. Vizard does not currently have a refractive glass shader, so you'd need to imitate...
Forum: Vizard 06-09-2009, 11:33 AM
Replies: 5
Views: 53,977
Posted By Veleno
Hi Omadawn, I've seen this problem before, but...

Hi Omadawn,
I've seen this problem before, but I don't currently recall the solution. Could you send us a copy of a corrupted image file that is produced when you export to .OSG?

As a quick fix,...
Forum: Vizard 04-16-2009, 12:42 PM
Replies: 2
Views: 27,281
Posted By Veleno
Hi VDong, Right now your best bet would be a...

Hi VDong,

Right now your best bet would be a combination of using a diffuse map with an alpha channel for transparency, and a reflection map. Vizard does not yet have support for this kind of...
Forum: Vizard 03-10-2009, 12:59 PM
Replies: 2
Views: 42,603
Posted By Veleno
Hi George, Sorry, but we do not currently...

Hi George,

Sorry, but we do not currently support normal mapping on avatars.
Forum: Vizard 03-10-2009, 11:45 AM
Replies: 1
Views: 34,764
Posted By Veleno
Hi VDong, We've been hearing the same...

Hi VDong,

We've been hearing the same problem from a few different people lately and are currently trying to discover the source of the problem.

A few questions:
1. What version of Max are you...
Forum: Vizard 02-23-2009, 01:25 AM
Replies: 2
Views: 37,334
Posted By Veleno
Hi VDong, First off, when you say "bazarrly...

Hi VDong,

First off, when you say "bazarrly irregular motions" that sounds like the problem that happens when attempting to use a mesh with a different skeleton that the one it was exported onto....
Forum: Vizard 01-02-2009, 11:29 AM
Replies: 12
Views: 87,191
Posted By Veleno
Hi Rfam, It is easy to export a skeleton as...

Hi Rfam,

It is easy to export a skeleton as an avatar, but the animations that come with the vcc_male avatar will not work with the export unless the original skeleton file is used. We can't give...
Forum: Vizard 12-09-2008, 11:08 AM
Replies: 4
Views: 33,392
Posted By Veleno
The two simpliest ways are to animate the upper...

The two simpliest ways are to animate the upper spine bone back and forth a little, or if if you have the max files for the avatars you are working with, you can build a morph target with an expanded...
Forum: Vizard 12-04-2008, 03:15 AM
Replies: 5
Views: 60,689
Posted By Veleno
Rate wasn't the right word for me to use, but...

Rate wasn't the right word for me to use, but basically I was saying that something like grass or a leaf that just has alpha on it's edges and doesn't have any big obvious gradient alphas can get...
Forum: Vizard 11-18-2008, 12:51 PM
Replies: 5
Views: 60,689
Posted By Veleno
Hi shivanangel, To disable backface culling...

Hi shivanangel,

To disable backface culling on all objects with a particular material, check "2-sided" in that material's "shader basic parameters" in max's Material Editor.

To disable it by...
Forum: Vizard 11-03-2008, 11:38 AM
Replies: 3
Views: 37,305
Posted By Veleno
Hi vEsotu, Jeff miscopied the link for the...

Hi vEsotu,

Jeff miscopied the link for the character exporting tutorial, which can be found here:

http://cal3d.sourceforge.net/modeling/tutorial.html
Forum: Vizard 09-17-2008, 10:06 PM
Replies: 8
Views: 41,054
Posted By Veleno
Looks like the exporter shows up just fine in my...

Looks like the exporter shows up just fine in my copy of 3ds Max 2009 32 bit. Neither the OSG nor CAL3D plugins currently work with any 64 bit versions of max.
Forum: Vizard 09-17-2008, 11:39 AM
Replies: 14
Views: 78,259
Posted By Veleno
Hi Lukat, if this is the version of the...

Hi Lukat, if this is the version of the miniviewer you used, it worked fine on my computer.
http://download.gna.org/cal3d/sources/cal3d_miniviewers_binaries-0.10.0.zip

You can also view the files...
Forum: Vizard 09-17-2008, 11:07 AM
Replies: 8
Views: 41,054
Posted By Veleno
Hi Lukat, Though you need to select what you...

Hi Lukat,

Though you need to select what you want to export, this particular plugin goes through "file --> export" and does not show up in "file --> export selected." I do not know why the...
Forum: Vizard 09-13-2008, 03:16 AM
Replies: 8
Views: 41,054
Posted By Veleno
Hi lukat, Quick question -- what version of...

Hi lukat,
Quick question -- what version of vizard are you using? If you are using version 3, follow this link: http://www.worldviz.com/download/files/Cal3DExp1.0.0Install.exe

If you're using...
Showing results 101 to 125 of 148

 
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