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Old 04-16-2009, 01:42 PM
Veleno Veleno is offline
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Join Date: Sep 2005
Posts: 148
Hi VDong,

Right now your best bet would be a combination of using a diffuse map with an alpha channel for transparency, and a reflection map. Vizard does not yet have support for this kind of refraction (we have a water shader, but that only works for flat horizontal planes).
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