Forum: Vizard
10-24-2018, 10:21 PM
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Replies: 9
Views: 72,646
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Forum: Vizard
10-24-2018, 10:19 PM
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Replies: 4
Views: 60,388
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Forum: Vizard
10-24-2018, 10:17 PM
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Replies: 2
Views: 25,619
The string formatting...
The string formatting (https://docs.worldviz.com/vizard/latest/#String_Formatting.htm) page has different examples of formatting data including the number of digits after the decimal point.
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Forum: Vizard
09-26-2018, 05:15 AM
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Replies: 8
Views: 30,723
What version of Windows OS are you running?
...
What version of Windows OS are you running?
When the touch event is triggered it will return an event object with the following:
point: a TouchPoint object which contains time and position data...
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Forum: Vizard
09-25-2018, 05:12 AM
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Replies: 8
Views: 30,723
The viztouch module includes the following...
The viztouch module includes the following events:
TOUCH_DOWN_EVENT
TOUCH_UP_EVENT
TOUCH_MOVE_EVENT
GESTURE_EVENT
You can set up the program flow using viztask and wait for touch events...
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Forum: Vizard
09-25-2018, 04:49 AM
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Replies: 1
Views: 55,742
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Forum: Vizard
09-25-2018, 04:39 AM
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Replies: 8
Views: 30,723
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Forum: Vizard
09-20-2018, 04:25 AM
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Replies: 3
Views: 27,282
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Forum: Vizard
09-19-2018, 04:10 AM
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Replies: 12
Views: 31,682
The following code works for me. The appearance...
The following code works for me. The appearance of the cylinder parts do not change when the ground is faded. I had an issue with the alpha that was fixed after updating my nvidia graphics drivers.
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Forum: Vizard
09-18-2018, 04:22 AM
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Replies: 12
Views: 31,682
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Forum: Vizard
09-12-2018, 04:24 AM
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Replies: 12
Views: 30,998
For the system time, you would need to use the...
For the system time, you would need to use the Python library. Vizard provides the viz.tick (https://docs.worldviz.com/vizard/latest/#commands/viz/tick.htm) command which returns the time elapsed...
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Forum: Vizard
09-11-2018, 11:59 PM
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Replies: 12
Views: 30,998
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Forum: Vizard
09-10-2018, 10:52 PM
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Replies: 12
Views: 31,682
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Forum: Vizard
09-10-2018, 10:19 PM
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Replies: 1
Views: 23,056
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Forum: Vizard
09-05-2018, 09:50 AM
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Replies: 12
Views: 31,682
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Forum: Vizard
09-01-2018, 02:08 AM
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Replies: 4
Views: 61,615
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Forum: Vizard
09-01-2018, 02:06 AM
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Replies: 7
Views: 30,278
It maybe easier to use the vizmat.Distance...
It maybe easier to use the vizmat.Distance (https://docs.worldviz.com/vizard/latest/#commands/vizmat/Distance.htm) command in this case. If each lane of cars is arranged in its own list, you could...
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Forum: Vizard
09-01-2018, 01:55 AM
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Replies: 2
Views: 53,606
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Forum: Vizard
09-01-2018, 01:01 AM
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Replies: 1
Views: 20,274
The easiest way to do this is create an event...
The easiest way to do this is create an event (https://docs.worldviz.com/vizard/latest/#vizconnect_events.htm) in vizconnect that's mapped to the oculus button. The mapping can be set so the callback...
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Forum: Vizard
09-01-2018, 12:56 AM
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Replies: 12
Views: 31,682
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Forum: Vizard
08-18-2018, 09:28 AM
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Replies: 4
Views: 61,615
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Forum: Vizard
08-18-2018, 09:23 AM
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Replies: 4
Views: 61,615
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Forum: Vizard
08-18-2018, 09:21 AM
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Replies: 2
Views: 21,200
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Forum: Vizard
08-18-2018, 06:24 AM
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Replies: 5
Views: 24,321
You can render the scene to a depth map...
You can render the scene to a depth map (https://forum.worldviz.com/showthread.php?t=4513) or use viz.window.screenCapture with a depth texture to capture the current scene depth info.
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Forum: Vizard
08-09-2018, 11:58 PM
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Replies: 1
Views: 52,826
I'm not sure how adding a tracker to the beam...
I'm not sure how adding a tracker to the beam will help. If you place the physical beam at the same location in tracking coordinates as the position of the virtual beam in virtual world coordinates...
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