![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			Hi,  
		
		
		
		
		
		
		
		
	
	I am trying to add Node3D objects to vizdlg panels and am experiencing some difficulty. The objects are set to spin in the panel. However, after rotating a certain amount, the objects seem to be culled from the panel and fail to be rendered. So, the object completes most of its spin, disappears for a few seconds, and reappears later. I have tried enabling depth testing, disabling culling and nothing seems to help. Is this a clipping plane issue, or a culling issue? Any help is much appreciated, thank you.  | 
| Tags | 
| gui, node3d, panel, vizdlg | 
		
  | 
	
		
  | 
			 
			Similar Threads
		 | 
	||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| limiting sepia post-process effect to selected node3d objects | pitbool | Vizard | 2 | 02-23-2016 04:05 PM | 
| Trouble picking text3d objects | Salvar | Vizard | 4 | 12-01-2010 04:07 PM | 
| Iterate through node3d children | migoloco | Vizard | 2 | 09-22-2010 04:43 PM | 
| Semi-circle array containing target and distractor objects | ptjt255 | Vizard | 3 | 08-04-2009 04:09 AM | 
| Could not find plugin to load objects... | halley | Vizard | 1 | 05-30-2006 12:01 PM |