WorldViz User Forum  

Go Back   WorldViz User Forum > Search Forums

Showing results 26 to 50 of 53
Search took 0.01 seconds; generated 89 minute(s) ago.
Search: Posts Made By: michaelrepucci
Forum: Vizard 09-23-2008, 07:18 AM
Replies: 2
Views: 34,361
Posted By michaelrepucci
Ah ... perfect. Thank you! Knew you would have a...

Ah ... perfect. Thank you! Knew you would have a better solution than I.
Forum: Vizard 09-19-2008, 10:22 AM
Replies: 2
Views: 41,079
Posted By michaelrepucci
Well, we're running at a frame-rate of 120 Hz,...

Well, we're running at a frame-rate of 120 Hz, but I assume Vizard still calls mainloop() on every frame. The HiBall is currently sending UDP reports at 144 Hz, but changing this number doesn't seem...
Forum: Vizard 09-19-2008, 10:19 AM
Replies: 2
Views: 34,361
Posted By michaelrepucci
How can you dynamically change the gain on a tracker-based CaveView?

I'm using a setup with a PowerWall and head-tracker. I currently have the view linked to the tracker with:

cave.setTracker(pos=tracker,ori=tracker)
view = vizcave.CaveView(tracker)

It's simple...
Forum: Vizard 09-19-2008, 09:58 AM
Replies: 1
Views: 72,689
Posted By michaelrepucci
Can you link the position of a tracker to the orientation of an object?

I love the fact that you can link a sensor to an object, saving the pain and computational time of writing a callback on every frame that does the same thing. But how flexible is the link? I would...
Forum: Vizard 09-19-2008, 09:41 AM
Replies: 2
Views: 41,079
Posted By michaelrepucci
Does the vrpn7.dle tracker plug-in clear the udp buffer?

I'm experiencing strange lags between my visual image and my HiBall head-tracker, which uses VRPN 7.15. I suspect these delays are due to something on the HiBall/VRPN side of things, since the Vizard...
Forum: Vizard 09-17-2008, 08:22 AM
Replies: 11
Views: 55,734
Posted By michaelrepucci
No, the code doesn't write to disk on every...

No, the code doesn't write to disk on every frame, though it does do so after every trial - it is important to save experimental data after each trial in case of a crash, power-outage, or similar -...
Forum: Vizard 09-15-2008, 11:36 AM
Replies: 11
Views: 55,734
Posted By michaelrepucci
If the maximum deviation from the expected value...

If the maximum deviation from the expected value were within 1 ms I would be happy. On my system it is not. At 120 Hz, the expected frame interval is around 8.333 ms. On one run, where the frame rate...
Forum: Vizard 09-15-2008, 10:10 AM
Replies: 11
Views: 55,734
Posted By michaelrepucci
I do have a second device (an standard analog...

I do have a second device (an standard analog monitor) connected to the video card, which has two independent DVI-I ports. After much exploration, it seems, however, that the video card bandwidth is...
Forum: Vizard 09-12-2008, 11:45 AM
Replies: 11
Views: 55,734
Posted By michaelrepucci
Yes, for multiple reasons, I'm certain that the...

Yes, for multiple reasons, I'm certain that the monitor (actually a projector) supports 120 Hz. The simplest reason is that viz.go() without viz.QUAD_BUFFER runs at 120 Hz.

I'm also sure that my...
Forum: Vizard 09-11-2008, 04:45 PM
Replies: 11
Views: 55,734
Posted By michaelrepucci
Although I obviously hope you answer sooner, I...

Although I obviously hope you answer sooner, I just wanted to let you know that I really appreciate your acknowledgment of the question even when you don't have time to answer it.
Forum: Vizard 09-10-2008, 11:35 AM
Replies: 11
Views: 55,734
Posted By michaelrepucci
quad buffered frame rate confusion

Hi, I'm running applications using quad buffered stereo, and I have the refresh rate set to 120 Hz. But when I run even the simplest Vizard script -

import viz
viz.go(viz.QUAD_BUFFER)

- and...
Forum: Vizard 08-28-2008, 03:10 PM
Replies: 2
Views: 23,333
Posted By michaelrepucci
Oh, nevermind. My bad. These two commands do give...

Oh, nevermind. My bad. These two commands do give the same result. But if you use viz.MainWindow.getSize(viz.WINDOW_PIXELS) before calling viz.go() you (obviously now) don't get the correct numbers....
Forum: Vizard 08-28-2008, 02:55 PM
Replies: 2
Views: 23,333
Posted By michaelrepucci
frustum versus clip and fov

I'm not understanding the difference (if any) between using the MainWindow.frustum call and the MainWindow.clip and MainWindow.fov calls. I would have expected them to give the same result in the...
Forum: Vizard 08-27-2008, 09:16 AM
Replies: 2
Views: 20,195
Posted By michaelrepucci
I partially answered my own question. I found...

I partially answered my own question. I found that for each object in the scene I can specify to which buffer(s) that object is rendered. For example, object.enable(viz.RENDER_LEFT) and...
Forum: Vizard 08-27-2008, 08:44 AM
Replies: 2
Views: 20,195
Posted By michaelrepucci
stereo in one single eye only

I'm making some code for some research in which we want some trials to use normal stereo - I've enabled this with viz.MainWindow.stereo(viz.QUAD_BUFFER) and it works great - and in other trials we...
Forum: Vizard 08-23-2008, 08:14 AM
Replies: 12
Views: 43,611
Posted By michaelrepucci
That was what I suspected, since I do know a...

That was what I suspected, since I do know a little OpenGL, but the documentation doesn't talk about that at all. Is it fair to assume that everything in Vizard simply reflects the analogous call in...
Forum: Vizard 08-21-2008, 01:49 PM
Replies: 12
Views: 43,611
Posted By michaelrepucci
Okay. One annoying undocumented bug down. I'm...

Okay. One annoying undocumented bug down. I'm getting other strange effects too.

Firstly, based on my initial tests, the setting viz.lightModel.twoSided (default=0) seems to imply 0="make the back...
Forum: Vizard 08-21-2008, 11:02 AM
Replies: 3
Views: 31,323
Posted By michaelrepucci
Oh, I didn't realize that lights could have...

Oh, I didn't realize that lights could have diffuse, ambient, and specular components. Some follow-up questions. Do all new lights also have those same defaults? And if you set the color to say,...
Forum: Vizard 08-19-2008, 04:50 PM
Replies: 3
Views: 31,323
Posted By michaelrepucci
headlight defaults

Hi, does anyone know the defaults for the headlight? I can't seem to find that in the documentation or anywhere online. Thanks!
Forum: Vizard 08-19-2008, 01:53 PM
Replies: 12
Views: 43,611
Posted By michaelrepucci
lighting and on-the-fly objects

I'm not understanding how to get the correct lighting effects for my on-the-fly objects.

First of all, there are only three types of lights - directional, point, and spot - none of which seem to...
Forum: Vizard 08-06-2008, 08:46 AM
Replies: 7
Views: 61,765
Posted By michaelrepucci
Woops. Sorry those lines were left over from an...

Woops. Sorry those lines were left over from an immersive setup I had made. They weren't actually called in my current vizcave code.

Things looked "skewed" in the sense that I would expect the...
Forum: Vizard 08-04-2008, 07:51 AM
Replies: 7
Views: 61,765
Posted By michaelrepucci
vizcave and quad-buffered stereo

I'm running a single Power Wall setup with a head-tracker, and having difficulty setting up stereo for this environment. I'm using an NVidia Quadro FX 3700, and setting Vizard to use quad-buffered...
Forum: Vizard 08-01-2008, 01:00 PM
Replies: 3
Views: 29,283
Posted By michaelrepucci
OK, so CaveView gives me more flexibility than...

OK, so CaveView gives me more flexibility than simply linking my tracker to the MainView. Forgive me for being totally naive, but in what type of head-tracked situation would you want this additional...
Forum: Vizard 08-01-2008, 12:38 PM
Replies: 3
Views: 29,283
Posted By michaelrepucci
confusion over vizcave and viewpoint

I'm using a head-tracker and power wall setup. I use vizcave.setTracker(tracker) to allow the frustum to be automatically adjusted according to head-tracker coordinates. Alternatively, I could...
Forum: Vizard 08-01-2008, 11:47 AM
Replies: 2
Views: 25,394
Posted By michaelrepucci
Thanks! That works wonders, and the default...

Thanks! That works wonders, and the default behavior you described when objects are collected under a group node explains a subtlety I didn't previously understand: that enable(viz.LIGHTING) was...
Showing results 26 to 50 of 53

 
Forum Jump

All times are GMT -7. The time now is 12:01 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC