Forum: Vizard
09-23-2008, 07:18 AM
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Replies: 2
Views: 34,361
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Forum: Vizard
09-19-2008, 10:22 AM
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Replies: 2
Views: 41,079
Well, we're running at a frame-rate of 120 Hz,...
Well, we're running at a frame-rate of 120 Hz, but I assume Vizard still calls mainloop() on every frame. The HiBall is currently sending UDP reports at 144 Hz, but changing this number doesn't seem...
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Forum: Vizard
09-19-2008, 10:19 AM
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Replies: 2
Views: 34,361
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Forum: Vizard
09-19-2008, 09:58 AM
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Replies: 1
Views: 72,689
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Forum: Vizard
09-19-2008, 09:41 AM
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Replies: 2
Views: 41,079
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Forum: Vizard
09-17-2008, 08:22 AM
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Replies: 11
Views: 55,734
No, the code doesn't write to disk on every...
No, the code doesn't write to disk on every frame, though it does do so after every trial - it is important to save experimental data after each trial in case of a crash, power-outage, or similar -...
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Forum: Vizard
09-15-2008, 11:36 AM
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Replies: 11
Views: 55,734
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Forum: Vizard
09-15-2008, 10:10 AM
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Replies: 11
Views: 55,734
I do have a second device (an standard analog...
I do have a second device (an standard analog monitor) connected to the video card, which has two independent DVI-I ports. After much exploration, it seems, however, that the video card bandwidth is...
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Forum: Vizard
09-12-2008, 11:45 AM
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Replies: 11
Views: 55,734
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Forum: Vizard
09-11-2008, 04:45 PM
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Replies: 11
Views: 55,734
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Forum: Vizard
09-10-2008, 11:35 AM
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Replies: 11
Views: 55,734
quad buffered frame rate confusion
Hi, I'm running applications using quad buffered stereo, and I have the refresh rate set to 120 Hz. But when I run even the simplest Vizard script -
import viz
viz.go(viz.QUAD_BUFFER)
- and...
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Forum: Vizard
08-28-2008, 03:10 PM
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Replies: 2
Views: 23,333
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Forum: Vizard
08-28-2008, 02:55 PM
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Replies: 2
Views: 23,333
frustum versus clip and fov
I'm not understanding the difference (if any) between using the MainWindow.frustum call and the MainWindow.clip and MainWindow.fov calls. I would have expected them to give the same result in the...
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Forum: Vizard
08-27-2008, 09:16 AM
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Replies: 2
Views: 20,195
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Forum: Vizard
08-27-2008, 08:44 AM
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Replies: 2
Views: 20,195
stereo in one single eye only
I'm making some code for some research in which we want some trials to use normal stereo - I've enabled this with viz.MainWindow.stereo(viz.QUAD_BUFFER) and it works great - and in other trials we...
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Forum: Vizard
08-23-2008, 08:14 AM
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Replies: 12
Views: 43,611
That was what I suspected, since I do know a...
That was what I suspected, since I do know a little OpenGL, but the documentation doesn't talk about that at all. Is it fair to assume that everything in Vizard simply reflects the analogous call in...
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Forum: Vizard
08-21-2008, 01:49 PM
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Replies: 12
Views: 43,611
Okay. One annoying undocumented bug down. I'm...
Okay. One annoying undocumented bug down. I'm getting other strange effects too.
Firstly, based on my initial tests, the setting viz.lightModel.twoSided (default=0) seems to imply 0="make the back...
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Forum: Vizard
08-21-2008, 11:02 AM
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Replies: 3
Views: 31,323
Oh, I didn't realize that lights could have...
Oh, I didn't realize that lights could have diffuse, ambient, and specular components. Some follow-up questions. Do all new lights also have those same defaults? And if you set the color to say,...
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Forum: Vizard
08-19-2008, 04:50 PM
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Replies: 3
Views: 31,323
headlight defaults
Hi, does anyone know the defaults for the headlight? I can't seem to find that in the documentation or anywhere online. Thanks!
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Forum: Vizard
08-19-2008, 01:53 PM
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Replies: 12
Views: 43,611
lighting and on-the-fly objects
I'm not understanding how to get the correct lighting effects for my on-the-fly objects.
First of all, there are only three types of lights - directional, point, and spot - none of which seem to...
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Forum: Vizard
08-06-2008, 08:46 AM
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Replies: 7
Views: 61,765
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Forum: Vizard
08-04-2008, 07:51 AM
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Replies: 7
Views: 61,765
vizcave and quad-buffered stereo
I'm running a single Power Wall setup with a head-tracker, and having difficulty setting up stereo for this environment. I'm using an NVidia Quadro FX 3700, and setting Vizard to use quad-buffered...
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Forum: Vizard
08-01-2008, 01:00 PM
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Replies: 3
Views: 29,283
OK, so CaveView gives me more flexibility than...
OK, so CaveView gives me more flexibility than simply linking my tracker to the MainView. Forgive me for being totally naive, but in what type of head-tracked situation would you want this additional...
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Forum: Vizard
08-01-2008, 12:38 PM
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Replies: 3
Views: 29,283
confusion over vizcave and viewpoint
I'm using a head-tracker and power wall setup. I use vizcave.setTracker(tracker) to allow the frustum to be automatically adjusted according to head-tracker coordinates. Alternatively, I could...
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Forum: Vizard
08-01-2008, 11:47 AM
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Replies: 2
Views: 25,394
Thanks! That works wonders, and the default...
Thanks! That works wonders, and the default behavior you described when objects are collected under a group node explains a subtlety I didn't previously understand: that enable(viz.LIGHTING) was...
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