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#3
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Oh, I didn't realize that lights could have diffuse, ambient, and specular components. Some follow-up questions. Do all new lights also have those same defaults? And if you set the color to say, viz.RED, then do you get diffuse=[0.8,0,0], ambient=[0.5,0,0], and specular=[1,0,0]? What about the default headlight values for the three types of attenuation, spread, and intensity? And is setting a light's position, say light.position(0,1,0), the same as translating it with light.translate(0,1,0)?
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