Forum: Vizard
02-04-2016, 04:25 AM
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Replies: 8
Views: 34,854
True, although I think the Oculus Touch...
True, although I think the Oculus Touch controllers look a lot more comfortable to hold than the Vive controllers.
What's interesting to me is that the Vive is very much promoted as a standing...
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Forum: Vizard
02-02-2016, 03:18 AM
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Replies: 3
Views: 25,240
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Forum: Vizard
02-01-2016, 02:43 AM
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Replies: 8
Views: 34,854
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Forum: Vizard
01-25-2016, 07:11 AM
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Replies: 4
Views: 23,942
Oculus has significantly dropped compatibility...
Oculus has significantly dropped compatibility with mobile graphics in the latest versions of the runtime. I have 5 different laptops and none of them work properly with any runtime version passed...
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Forum: Vizard
12-11-2015, 10:03 AM
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Replies: 4
Views: 23,230
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Forum: Vizard
08-03-2015, 08:24 AM
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Replies: 3
Views: 66,475
If you want the doors to open in a linear...
If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.
Here's a snippet of code I used for a recent project:
...
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Forum: Vizard
07-10-2015, 04:51 AM
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Replies: 1
Views: 20,693
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Forum: Vizard
07-09-2015, 05:30 AM
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Replies: 2
Views: 20,106
Most texts in the scene are in Spanish, except...
Most texts in the scene are in Spanish, except for the word "Piazza" on the banner and the text on the menu board of the restaurant, which is in English for some reason. It's all very confusing and...
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Forum: Vizard
05-26-2015, 02:57 AM
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Replies: 2
Views: 21,624
Be sure to check if the diffuse color of the...
Be sure to check if the diffuse color of the materials is white. I'm not sure if Worldviz changed that already for the CCHD pack, but I know my Rocketbox characters default to black.
The diffuse...
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Forum: Vizard
04-21-2015, 01:53 AM
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Replies: 6
Views: 33,545
No, entering and exiting a proximity are two...
No, entering and exiting a proximity are two separate events. Use them to toggle a state that you can check for in the general update loop.
health = 100
healthloss = False
def onEnter(e):...
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Forum: Vizard
04-15-2015, 02:54 AM
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Replies: 6
Views: 33,545
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Forum: Vizard
04-07-2015, 09:05 AM
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Replies: 6
Views: 33,545
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Forum: Vizard
04-07-2015, 08:38 AM
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Replies: 6
Views: 84,880
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Forum: Vizard
04-07-2015, 08:17 AM
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Replies: 1
Views: 32,571
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Forum: Vizard
02-11-2015, 04:10 AM
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Replies: 18
Views: 149,562
Wireless is a big no-go with the DK2,...
Wireless is a big no-go with the DK2, unfortunately, because the screen has a native resolution of 1080x1920 (1080p in portrait), which isn't supported by any HDMI streaming device on the market <_<....
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Forum: Vizard
10-22-2014, 07:35 AM
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Replies: 1
Views: 17,796
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Forum: Vizard
09-19-2014, 05:20 AM
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Replies: 3
Views: 96,047
Coincidentally I just started working on a...
Coincidentally I just started working on a multi-scene project as well, and I was wondering the same thing. You can use <node3d>.copy or <node3d>.clone to duplicate your objects to different scenes,...
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Forum: Vizard
08-20-2014, 01:49 AM
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Replies: 3
Views: 33,918
Source? As far as I know Worldviz hasn't...
Source? As far as I know Worldviz hasn't announced any details about which version will be supported. Would be a shame if this were to be true, because v5 is still in Beta, so I don't want to rely on...
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Forum: Vizard
07-08-2014, 06:45 AM
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Replies: 1
Views: 33,846
Haven't tested it in wireless mode, but wired...
Haven't tested it in wireless mode, but wired works just fine in Vizard 4.
There's really no reason why it shouldn't work, by the way, the vizjoy module simply grabs everything that Windows...
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Forum: Vizard
06-26-2014, 06:58 AM
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Replies: 5
Views: 24,470
Hi Emily,
Velocity is distance over time. In...
Hi Emily,
Velocity is distance over time. In your code, that last element isn't specified, so I assume Vizard just applies the same translation regardless of how much time has past since updating...
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Forum: Vizard
05-23-2014, 09:13 AM
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Replies: 6
Views: 35,374
I can't give any guarantees, but I have a...
I can't give any guarantees, but I have a notebook with an HD Graphics 4600 and my Vizard programs seem to run fine. The older Intel Integrated Graphics generations definitely did have a lot of...
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Forum: Vizard
05-20-2014, 06:08 AM
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Replies: 6
Views: 71,949
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Forum: Vizard
05-09-2014, 09:28 AM
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Replies: 5
Views: 57,845
Unrelated to sockets, but I'll dump it here...
Unrelated to sockets, but I'll dump it here anyway:
I can't seem to get the Vizconnect interface working on Firefox. It opens the start, but whenever I click any of the options it shows the loading...
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Forum: Vizard
04-11-2014, 07:12 AM
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Replies: 2
Views: 20,147
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Forum: Vizard
03-11-2014, 02:58 AM
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Replies: 2
Views: 21,888
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