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Search: Posts Made By: Erikvdb
Forum: Vizard 02-04-2016, 04:25 AM
Replies: 8
Views: 34,854
Posted By Erikvdb
True, although I think the Oculus Touch...

True, although I think the Oculus Touch controllers look a lot more comfortable to hold than the Vive controllers.

What's interesting to me is that the Vive is very much promoted as a standing...
Forum: Vizard 02-02-2016, 03:18 AM
Replies: 3
Views: 25,240
Posted By Erikvdb
Here you go, I also included the random wait...

Here you go, I also included the random wait :cool:


import viz
import viztask
import random

viz.go()

sound = viz.addAudio('pip.wav')
Forum: Vizard 02-01-2016, 02:43 AM
Replies: 8
Views: 34,854
Posted By Erikvdb
Oculus CV1 isn't even out yet, so it's difficult...

Oculus CV1 isn't even out yet, so it's difficult to recommend. I also wouldn't expect Worldviz to add full support for it in Vizard until Oculus releases the 1.0 version of the SDK.

Right now the...
Forum: Vizard 01-25-2016, 07:11 AM
Replies: 4
Views: 23,942
Posted By Erikvdb
Oculus has significantly dropped compatibility...

Oculus has significantly dropped compatibility with mobile graphics in the latest versions of the runtime. I have 5 different laptops and none of them work properly with any runtime version passed...
Forum: Vizard 12-11-2015, 10:03 AM
Replies: 4
Views: 23,230
Posted By Erikvdb
Probably not the most elegant solution, but one...

Probably not the most elegant solution, but one that's short and working:

wind = False
tree.runAction(vizact.animation(1))

def onKeyDown(key):
global wind
if key == " ":
...
Forum: Vizard 08-03-2015, 08:24 AM
Replies: 3
Views: 66,475
Posted By Erikvdb
If you want the doors to open in a linear...

If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.

Here's a snippet of code I used for a recent project:
...
Forum: Vizard 07-10-2015, 04:51 AM
Replies: 1
Views: 20,693
Posted By Erikvdb
DK2 is only supported in Vizard 5.

DK2 is only supported in Vizard 5.
Forum: Vizard 07-09-2015, 05:30 AM
Replies: 2
Views: 20,106
Posted By Erikvdb
Most texts in the scene are in Spanish, except...

Most texts in the scene are in Spanish, except for the word "Piazza" on the banner and the text on the menu board of the restaurant, which is in English for some reason. It's all very confusing and...
Forum: Vizard 05-26-2015, 02:57 AM
Replies: 2
Views: 21,624
Posted By Erikvdb
Be sure to check if the diffuse color of the...

Be sure to check if the diffuse color of the materials is white. I'm not sure if Worldviz changed that already for the CCHD pack, but I know my Rocketbox characters default to black.
The diffuse...
Forum: Vizard 04-21-2015, 01:53 AM
Replies: 6
Views: 33,545
Posted By Erikvdb
No, entering and exiting a proximity are two...

No, entering and exiting a proximity are two separate events. Use them to toggle a state that you can check for in the general update loop.


health = 100
healthloss = False

def onEnter(e):...
Forum: Vizard 04-15-2015, 02:54 AM
Replies: 6
Views: 33,545
Posted By Erikvdb
Yes, all targets and sensors that interact with...

Yes, all targets and sensors that interact with each other have to be assigned to the same manager.

Here's a complete code example:

import viz
import vizact
import vizproximity

# Physical...
Forum: Vizard 04-07-2015, 09:05 AM
Replies: 6
Views: 33,545
Posted By Erikvdb
Just make your avatar a vizproximity Target ;) ...

Just make your avatar a vizproximity Target ;)


target = vizproximity.Target(avatar)
manager.addTarget(target)

def EnterProximity(e):
if e.target == target:
print "Avatar is...
Forum: Vizard 04-07-2015, 08:38 AM
Replies: 6
Views: 84,880
Posted By Erikvdb
I had the same problem with that specific avatar...

I had the same problem with that specific avatar a few months ago. It seems the Skin modifier in 3Ds Max doesn't have the correct skin weights (both the Max model and the exported avatar have this...
Forum: Vizard 04-07-2015, 08:17 AM
Replies: 1
Views: 32,571
Posted By Erikvdb
Search for .bip or .bvh files. All Vizard avatars...

Search for .bip or .bvh files. All Vizard avatars as well as many models on sites like Turbosquid use the 3Ds Max Biped, for which these animation files are (mostly) interchangeable. You can export...
Forum: Vizard 02-11-2015, 04:10 AM
Replies: 18
Views: 149,562
Posted By Erikvdb
Wireless is a big no-go with the DK2,...

Wireless is a big no-go with the DK2, unfortunately, because the screen has a native resolution of 1080x1920 (1080p in portrait), which isn't supported by any HDMI streaming device on the market <_<....
Forum: Vizard 10-22-2014, 07:35 AM
Replies: 1
Views: 17,796
Posted By Erikvdb
That's what scenes are for :) ...

That's what scenes are for :)
http://docs.worldviz.com/vizard/#Introduction_to_scenes.htm
Forum: Vizard 09-19-2014, 05:20 AM
Replies: 3
Views: 96,047
Posted By Erikvdb
Coincidentally I just started working on a...

Coincidentally I just started working on a multi-scene project as well, and I was wondering the same thing. You can use <node3d>.copy or <node3d>.clone to duplicate your objects to different scenes,...
Forum: Vizard 08-20-2014, 01:49 AM
Replies: 3
Views: 33,918
Posted By Erikvdb
Source? As far as I know Worldviz hasn't...

Source? As far as I know Worldviz hasn't announced any details about which version will be supported. Would be a shame if this were to be true, because v5 is still in Beta, so I don't want to rely on...
Forum: Vizard 07-08-2014, 06:45 AM
Replies: 1
Views: 33,846
Posted By Erikvdb
Haven't tested it in wireless mode, but wired...

Haven't tested it in wireless mode, but wired works just fine in Vizard 4.
There's really no reason why it shouldn't work, by the way, the vizjoy module simply grabs everything that Windows...
Forum: Vizard 06-26-2014, 06:58 AM
Replies: 5
Views: 24,470
Posted By Erikvdb
Hi Emily, Velocity is distance over time. In...

Hi Emily,
Velocity is distance over time. In your code, that last element isn't specified, so I assume Vizard just applies the same translation regardless of how much time has past since updating...
Forum: Vizard 05-23-2014, 09:13 AM
Replies: 6
Views: 35,374
Posted By Erikvdb
I can't give any guarantees, but I have a...

I can't give any guarantees, but I have a notebook with an HD Graphics 4600 and my Vizard programs seem to run fine. The older Intel Integrated Graphics generations definitely did have a lot of...
Forum: Vizard 05-20-2014, 06:08 AM
Replies: 6
Views: 71,949
Posted By Erikvdb
What are your update/cull/draw/GPU times? You can...

What are your update/cull/draw/GPU times? You can check by pressing F4 twice. If your GPU takes more than 16ms to render a frame, framerate will decrease. If that's the case then I'd suspect your...
Forum: Vizard 05-09-2014, 09:28 AM
Replies: 5
Views: 57,845
Posted By Erikvdb
Unrelated to sockets, but I'll dump it here...

Unrelated to sockets, but I'll dump it here anyway:
I can't seem to get the Vizconnect interface working on Firefox. It opens the start, but whenever I click any of the options it shows the loading...
Forum: Vizard 04-11-2014, 07:12 AM
Replies: 2
Views: 20,147
Posted By Erikvdb
Sure, <window>.setSize() works during runtime as...

Sure, <window>.setSize() works during runtime as well, so for finding the right window size by tweaking it step-by-step you can have a little code like this:


x = 0.5 #initial size window X
y =...
Forum: Vizard 03-11-2014, 02:58 AM
Replies: 2
Views: 21,888
Posted By Erikvdb
Try putting a Reset Xform on the mesh in 3Ds Max,...

Try putting a Reset Xform on the mesh in 3Ds Max, that might do the trick for the mesh. As for the textures, make sure your materials have the correct naming conventions and that the textures are in...
Showing results 26 to 50 of 63

 
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