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#2
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Be sure to check if the diffuse color of the materials is white. I'm not sure if Worldviz changed that already for the CCHD pack, but I know my Rocketbox characters default to black.
The diffuse color seems to be used by Vizard as a sort of luminance value for the texture; black will render the texture really dark (or just black, in fact), white will render it normally. |
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