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Search: Posts Made By: Frank Verberne
Forum: Vizard 03-23-2014, 04:05 PM
Replies: 3
Views: 60,850
Posted By Frank Verberne
The result is different for the HD complete...

The result is different for the HD complete characters than for the normal complete characters. The head of the normal complete characters does not include the head, whereas the head of the HD...
Forum: Vizard 03-14-2014, 11:37 AM
Replies: 2
Views: 17,770
Posted By Frank Verberne
With physics activated, all objects have a...

With physics activated, all objects have a collision shape, and will collide with the mainview. You can delete the collision shape of an object with the object.collideNone() function.
Forum: Vizard 03-14-2014, 06:40 AM
Replies: 1
Views: 18,383
Posted By Frank Verberne
First of all: welcome to the forum:)! Could...

First of all: welcome to the forum:)!

Could you explain your problem in more detail? For instance, is the compass 2D or 3D? Do you want to animate the compass so that when you move the mainview,...
Forum: Vizard 03-12-2014, 01:58 PM
Replies: 9
Views: 26,812
Posted By Frank Verberne
It's best to trigger the code using numpy while...

It's best to trigger the code using numpy while compiling the executable. Then, the files that Vizard needs to run the executable will be compiled in the executable. You can also add files manually,...
Forum: Vizard 03-08-2014, 03:18 AM
Replies: 3
Views: 60,850
Posted By Frank Verberne
Hi carlosppamaral, It's possible. I used...

Hi carlosppamaral,

It's possible. I used the standard HD character that is included with Vizard. To make the body of any HD character invisible, open it's .cfg file, and look for the name of the...
Forum: Vizard 02-21-2014, 07:00 AM
Replies: 3
Views: 33,546
Posted By Frank Verberne
The solution: simplified and readable (thanks to...

The solution: simplified and readable (thanks to the code tags). Next time, posting with code tags makes it much easier to debug/troubleshoot as Jeff mentioned.

import viz
import vizshape...
Forum: Vizard 02-21-2014, 03:14 AM
Replies: 3
Views: 20,354
Posted By Frank Verberne
I was partly wrong about the position of the...

I was partly wrong about the position of the bones. You don't need to mirror the position of every bone, but only the position of the pelvisbone. The code below should work with any avatar with a...
Forum: Vizard 02-21-2014, 02:58 AM
Replies: 3
Views: 20,354
Posted By Frank Verberne
Hi Antonia, I have been struggling with this...

Hi Antonia,

I have been struggling with this problem for a while as well, and found the solution (at least using Euler rotations). To mirror the movements of another avatar, you need to apply the...
Forum: Vizard 02-05-2014, 06:39 AM
Replies: 4
Views: 73,753
Posted By Frank Verberne
The other head and neck comes from FaceGen. I...

The other head and neck comes from FaceGen. I still would need to use a program like 3D studio max to remove that neck as well.
Forum: Vizard 02-01-2014, 01:29 AM
Replies: 4
Views: 73,753
Posted By Frank Verberne
That was my thought as well, although I was...

That was my thought as well, although I was looking for a Vizard solution because the head can be made invisible. I think that's because of the way the avatars are constructed. I have worked around...
Forum: Vizard 02-01-2014, 01:27 AM
Replies: 2
Views: 23,685
Posted By Frank Verberne
If you're looking for software to create a head...

If you're looking for software to create a head with the digital face based on pictures of a person, that is compatible with Vizard, you could try FaceGen. I'm currently updating my guide to use...
Forum: Vizard 02-01-2014, 01:24 AM
Replies: 1
Views: 17,319
Posted By Frank Verberne
Hi Matthias, You should create a variable...

Hi Matthias,

You should create a variable for the link, and then you can remove the link. See the code below:
hmd = oculus.Rift()
sensor = hmd.getSensor()

#To link
viewLink =...
Forum: Vizard 02-01-2014, 01:15 AM
Replies: 1
Views: 32,193
Posted By Frank Verberne
Hi Anastaggra, There is a simple solution...

Hi Anastaggra,

There is a simple solution for your problem. The problem is that with the code you provided, your variables x,y, and z are set once the code runs, and not updated when the position...
Forum: Vizard 02-01-2014, 12:48 AM
Replies: 1
Views: 18,231
Posted By Frank Verberne
Hi mikeb, When starting with Vizard, it's...

Hi mikeb,

When starting with Vizard, it's good to ask basic questions, so not worries. What you could try is instead of printing the raw data, you can assign that raw data to a variable in Vizard....
Forum: Vizard 01-15-2014, 01:46 PM
Replies: 3
Views: 19,161
Posted By Frank Verberne
Hi rmcconnell11, What is it that you want to...

Hi rmcconnell11,

What is it that you want to accomplish? If you want your program to run automatically, consider publishing it as an executable. If you want to automatically start a specific...
Forum: Vizard 01-15-2014, 04:20 AM
Replies: 7
Views: 39,346
Posted By Frank Verberne
Not sure if this will work, but you could try: ...

Not sure if this will work, but you could try:
viz.link(player_matrix, RearView)
Forum: Vizard 01-15-2014, 04:05 AM
Replies: 4
Views: 73,753
Posted By Frank Verberne
How to make neck of avatar invisible

Hi all,

I want to replace an existing head of a complete character with an other head. When I make the original head invisible, the neck is still visible. Is there any way to make the neck...
Forum: Vizard 01-15-2014, 02:56 AM
Replies: 7
Views: 39,346
Posted By Frank Verberne
You cannot add an action to a matrix. You can add...

You cannot add an action to a matrix. You can add an action to an avatar. Look carefully how you named the 3D-model of steve, and add the action to that model. That should solve your problem.

And...
Forum: Vizard 01-13-2014, 08:48 AM
Replies: 3
Views: 51,163
Posted By Frank Verberne
Hi Erikvdb, Thanks for your suggestion! I...

Hi Erikvdb,

Thanks for your suggestion! I did not manage to get Vizard working with non power of two textures, and I did not find/create a photoshop script to solve the issue like that....
Forum: Vizard 01-03-2014, 02:37 AM
Replies: 3
Views: 19,713
Posted By Frank Verberne
I think this should fix your problem: import...

I think this should fix your problem:
import viz
import viztask
import vizact

viz.go()
viz.eyeheight(0)
viz.MainView.setPosition(0,0,-4)

car1 = viz.add('box.wrl')
Forum: Vizard 01-02-2014, 05:59 AM
Replies: 7
Views: 39,346
Posted By Frank Verberne
Simply add avatar.execute(15) to the...

Simply add
avatar.execute(15)
to the EnterProximity function. Now, your avatar will execute its 15th animation (in your case the useitem animation) when it nears the red sphere.
Forum: Vizard 01-02-2014, 05:47 AM
Replies: 2
Views: 18,789
Posted By Frank Verberne
Hi VirtuallyInsane, Stepsize is not the...

Hi VirtuallyInsane,

Stepsize is not the thing you're looking for, it determines the maximum height difference allowed when moving through a world. Meaning that if you would like to climb a virtual...
Forum: Vizard 01-02-2014, 05:06 AM
Replies: 3
Views: 51,163
Posted By Frank Verberne
And here some code showing the 'problem': ...

And here some code showing the 'problem':
import viz

viz.go()
viz.eyeheight(0)

box = viz.add('box.wrl')
box.setScale(1.5,1,0.001)
box.setPosition(0,0,1.5)
box.color(1,1,1)
Forum: Vizard 01-02-2014, 04:01 AM
Replies: 3
Views: 51,163
Posted By Frank Verberne
Vizard automatically scaling image to an aspect ratio of 1:1

I want to present pictures with an aspect ratio different from 1:1 (meaning a square picture) as textures in Vizard. When I apply a texture to a surface with the same aspect ratio as the picture,...
Forum: Vizard 12-14-2013, 03:36 AM
Replies: 1
Views: 23,457
Posted By Frank Verberne
Question regarding inspector

I have been playing around with the new inspector tool, because of it's new features to be able to rotate, position, and scale your objects conveniently.

However, I have run in a few problems:
-...
Showing results 26 to 50 of 148

 
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