Forum: Vizard
03-23-2014, 04:05 PM
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Replies: 3
Views: 60,850
The result is different for the HD complete...
The result is different for the HD complete characters than for the normal complete characters. The head of the normal complete characters does not include the head, whereas the head of the HD...
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Forum: Vizard
03-14-2014, 11:37 AM
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Replies: 2
Views: 17,770
With physics activated, all objects have a...
With physics activated, all objects have a collision shape, and will collide with the mainview. You can delete the collision shape of an object with the object.collideNone() function.
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Forum: Vizard
03-14-2014, 06:40 AM
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Replies: 1
Views: 18,383
First of all: welcome to the forum:)!
Could...
First of all: welcome to the forum:)!
Could you explain your problem in more detail? For instance, is the compass 2D or 3D? Do you want to animate the compass so that when you move the mainview,...
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Forum: Vizard
03-12-2014, 01:58 PM
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Replies: 9
Views: 26,812
It's best to trigger the code using numpy while...
It's best to trigger the code using numpy while compiling the executable. Then, the files that Vizard needs to run the executable will be compiled in the executable. You can also add files manually,...
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Forum: Vizard
03-08-2014, 03:18 AM
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Replies: 3
Views: 60,850
Hi carlosppamaral,
It's possible. I used...
Hi carlosppamaral,
It's possible. I used the standard HD character that is included with Vizard. To make the body of any HD character invisible, open it's .cfg file, and look for the name of the...
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Forum: Vizard
02-21-2014, 07:00 AM
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Replies: 3
Views: 33,546
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Forum: Vizard
02-21-2014, 03:14 AM
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Replies: 3
Views: 20,354
I was partly wrong about the position of the...
I was partly wrong about the position of the bones. You don't need to mirror the position of every bone, but only the position of the pelvisbone. The code below should work with any avatar with a...
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Forum: Vizard
02-21-2014, 02:58 AM
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Replies: 3
Views: 20,354
Hi Antonia,
I have been struggling with this...
Hi Antonia,
I have been struggling with this problem for a while as well, and found the solution (at least using Euler rotations). To mirror the movements of another avatar, you need to apply the...
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Forum: Vizard
02-05-2014, 06:39 AM
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Replies: 4
Views: 73,753
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Forum: Vizard
02-01-2014, 01:29 AM
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Replies: 4
Views: 73,753
That was my thought as well, although I was...
That was my thought as well, although I was looking for a Vizard solution because the head can be made invisible. I think that's because of the way the avatars are constructed. I have worked around...
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Forum: Vizard
02-01-2014, 01:27 AM
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Replies: 2
Views: 23,685
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Forum: Vizard
02-01-2014, 01:24 AM
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Replies: 1
Views: 17,319
Hi Matthias,
You should create a variable...
Hi Matthias,
You should create a variable for the link, and then you can remove the link. See the code below:
hmd = oculus.Rift()
sensor = hmd.getSensor()
#To link
viewLink =...
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Forum: Vizard
02-01-2014, 01:15 AM
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Replies: 1
Views: 32,193
Hi Anastaggra,
There is a simple solution...
Hi Anastaggra,
There is a simple solution for your problem. The problem is that with the code you provided, your variables x,y, and z are set once the code runs, and not updated when the position...
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Forum: Vizard
02-01-2014, 12:48 AM
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Replies: 1
Views: 18,231
Hi mikeb,
When starting with Vizard, it's...
Hi mikeb,
When starting with Vizard, it's good to ask basic questions, so not worries. What you could try is instead of printing the raw data, you can assign that raw data to a variable in Vizard....
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Forum: Vizard
01-15-2014, 01:46 PM
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Replies: 3
Views: 19,161
Hi rmcconnell11,
What is it that you want to...
Hi rmcconnell11,
What is it that you want to accomplish? If you want your program to run automatically, consider publishing it as an executable. If you want to automatically start a specific...
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Forum: Vizard
01-15-2014, 04:20 AM
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Replies: 7
Views: 39,346
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Forum: Vizard
01-15-2014, 04:05 AM
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Replies: 4
Views: 73,753
How to make neck of avatar invisible
Hi all,
I want to replace an existing head of a complete character with an other head. When I make the original head invisible, the neck is still visible. Is there any way to make the neck...
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Forum: Vizard
01-15-2014, 02:56 AM
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Replies: 7
Views: 39,346
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Forum: Vizard
01-13-2014, 08:48 AM
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Replies: 3
Views: 51,163
Hi Erikvdb,
Thanks for your suggestion! I...
Hi Erikvdb,
Thanks for your suggestion! I did not manage to get Vizard working with non power of two textures, and I did not find/create a photoshop script to solve the issue like that....
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Forum: Vizard
01-03-2014, 02:37 AM
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Replies: 3
Views: 19,713
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Forum: Vizard
01-02-2014, 05:59 AM
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Replies: 7
Views: 39,346
Simply add
avatar.execute(15)
to the...
Simply add
avatar.execute(15)
to the EnterProximity function. Now, your avatar will execute its 15th animation (in your case the useitem animation) when it nears the red sphere.
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Forum: Vizard
01-02-2014, 05:47 AM
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Replies: 2
Views: 18,789
Hi VirtuallyInsane,
Stepsize is not the...
Hi VirtuallyInsane,
Stepsize is not the thing you're looking for, it determines the maximum height difference allowed when moving through a world. Meaning that if you would like to climb a virtual...
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Forum: Vizard
01-02-2014, 05:06 AM
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Replies: 3
Views: 51,163
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Forum: Vizard
01-02-2014, 04:01 AM
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Replies: 3
Views: 51,163
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Forum: Vizard
12-14-2013, 03:36 AM
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Replies: 1
Views: 23,457
Question regarding inspector
I have been playing around with the new inspector tool, because of it's new features to be able to rotate, position, and scale your objects conveniently.
However, I have run in a few problems:
-...
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