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Search: Posts Made By: Gladsomebeast
Forum: Vizard 05-30-2006, 12:01 PM
Replies: 1
Views: 186,180
Posted By Gladsomebeast
Sounds like you still have the Vizard 2.5x bin...

Sounds like you still have the Vizard 2.5x bin folder in your Path environment variable. You need to remove that part of your Path environment variable.

To manually remove the Vizard 2.5x bin...
Forum: Vizard 05-25-2006, 09:27 PM
Replies: 9
Views: 34,949
Posted By Gladsomebeast
Instead of adding a model, such as 'ball.wrl',...

Instead of adding a model, such as 'ball.wrl', add a Group to increase performace and avoid having to remove the ball.vertexTracker = logo.add( viz.GROUP )
Forum: Vizard 05-25-2006, 07:44 PM
Replies: 9
Views: 34,949
Posted By Gladsomebeast
Boy that Vizard is a whily one. Maby I'll have...

Boy that Vizard is a whily one. Maby I'll have something for ya tomorrow. Something with the new viz.link() functianlity or something.
Forum: Vizard 05-25-2006, 05:13 PM
Replies: 5
Views: 27,167
Posted By Gladsomebeast
The second argument of the <VizAvatar>.speak(...

The second argument of the <VizAvatar>.speak( file, scale ) is scale. The mouth movement depends on the amplitude/volume of the sound file. Experiment with the scale argument bellow the default of...
Forum: Vizard 05-25-2006, 04:31 PM
Replies: 9
Views: 34,949
Posted By Gladsomebeast
Hmm. OK, heres a possible solution: add a child...

Hmm. OK, heres a possible solution: add a child object to the on-the-fly object before you scale it. Translate the child object to the position of the vertex you are interested in. Then scale the...
Forum: Vizard 05-25-2006, 04:10 PM
Replies: 9
Views: 34,949
Posted By Gladsomebeast
Sadly, Vizard provides no way to get the vertex...

Sadly, Vizard provides no way to get the vertex positions:( The workaround is to recorde the positions of the vertexes when you add/modify them.
Forum: Vizard 05-23-2006, 03:24 PM
Replies: 13
Views: 35,145
Posted By Gladsomebeast
You need to call <node>.remove() on the weapon...

You need to call <node>.remove() on the weapon object. Save the weapon object handle somewhere and call remove() on it in the removeAvatar() function. You can save a weapon handle by calling...
Forum: Vizard 05-23-2006, 01:12 PM
Replies: 13
Views: 35,145
Posted By Gladsomebeast
Call <node>.remove() on the varable named link...

Call <node>.remove() on the varable named link when you want to eliminate the old weapon.
Forum: Vizard 05-19-2006, 01:14 PM
Replies: 6
Views: 48,122
Posted By Gladsomebeast
Can't seem to find the files eather. Basicly...

Can't seem to find the files eather. Basicly what you are interesed in is the following code. The future and current position points are computed. Then the line between these points is supplied to...
Forum: Vizard 05-19-2006, 10:34 AM
Replies: 6
Views: 48,122
Posted By Gladsomebeast
A simple collision detection method would use...

A simple collision detection method would use viz.intersect() to draw a line in front of the car checking if any objects are in the way. Check out the Using real-time physics tutorial for an example...
Forum: Vizard 05-19-2006, 10:19 AM
Replies: 13
Views: 35,145
Posted By Gladsomebeast
I see a few solutions. Pick the best for your...

I see a few solutions. Pick the best for your code structure: 1.) Simply call enable(viz.COLLISION), in whatever code tells the avatar to “walk out again.” 2.) Leave enable(viz.COLLISION) in the...
Forum: Vizard 05-18-2006, 06:05 PM
Replies: 6
Views: 48,122
Posted By Gladsomebeast
I think the viewpoint is colliding with the car. ...

I think the viewpoint is colliding with the car. Stop that with the following:

car.disable( viz.COLLISION )
Forum: Vizard 05-18-2006, 03:23 PM
Replies: 13
Views: 35,145
Posted By Gladsomebeast
You could add the box objects to a list and then...

You could add the box objects to a list and then do “if info.object in boxList:” to check if a box has been hit.

It looks like you would want to call enable(viz.COLLISION) in your...
Forum: Vizard 05-18-2006, 12:19 PM
Replies: 13
Views: 35,145
Posted By Gladsomebeast
Is info.object a valid node when you shoot the...

Is info.object a valid node when you shoot the face? I suggest that you identify what this object is, and use that object to check if the face is hit.

My experiments have found that the face is...
Forum: Vizard 05-17-2006, 03:13 PM
Replies: 13
Views: 35,145
Posted By Gladsomebeast
Is 'Face Hit' ever printed? If so, try printing...

Is 'Face Hit' ever printed? If so, try printing the info.object when you know you've made a headshot. Can you identify the node in your world that is the info.object?

If ‘Face Hit’ is not...
Forum: Vizard 05-16-2006, 06:47 PM
Replies: 8
Views: 59,033
Posted By Gladsomebeast
Guess I am a little stumped without your complete...

Guess I am a little stumped without your complete code context. I suggest that you focus your debuging on the fact that you are getting a Type Error. You could also try utilizing the newer ‘random’...
Forum: Vizard 05-16-2006, 06:25 PM
Replies: 1
Views: 20,502
Posted By Gladsomebeast
It seems you have found one of Vizard’s parsing...

It seems you have found one of Vizard’s parsing anomalies. It will be fixed in the next release.
Forum: Vizard 05-16-2006, 06:04 PM
Replies: 8
Views: 59,033
Posted By Gladsomebeast
The “TypeError: 'int' object is not callable”...

The “TypeError: 'int' object is not callable” error message indicates that python expected a function in the place of an int object type. Perhaps there is a variable named int like in the following...
Forum: Vizard 05-16-2006, 12:15 PM
Replies: 2
Views: 23,374
Posted By Gladsomebeast
1. Check this thread for a code example of...

1. Check this thread for a code example of bumpmapping. http://www.worldviz.com/forum/showthread.php?t=378
The fourth parameter to <VizNode>.bumpmap() is a light number. This tells Vizard which...
Forum: Vizard 08-08-2005, 12:13 PM
Replies: 16
Views: 47,567
Posted By Gladsomebeast
Hi, Because of the instalation of Measurand...

Hi,

Because of the instalation of Measurand software, Microsoft ActiveSync is bocking the COM port. To stop ActiveSync from blocking the COM port open ActiveSync and select File->Connection...
Forum: Vizard 03-03-2005, 06:09 PM
Replies: 2
Views: 72,195
Posted By Gladsomebeast
Hey thanks, your respone was very helpful.

Hey thanks, your respone was very helpful.
Forum: Vizard 03-03-2005, 04:12 PM
Replies: 2
Views: 72,195
Posted By Gladsomebeast
Vizard 2.51 beta testing questions

Hi,
As requested, I am currently verifying the features and fixes stated in the Vizard 2.51 release notes and had some questions:

Features:
1. Where can I get the Stickydots plug-in?

2. ...
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