Forum: Vizard
05-30-2006, 12:01 PM
|
|
Replies: 1
Views: 186,180
|
Forum: Vizard
05-25-2006, 09:27 PM
|
|
Replies: 9
Views: 34,949
|
Forum: Vizard
05-25-2006, 07:44 PM
|
|
Replies: 9
Views: 34,949
|
Forum: Vizard
05-25-2006, 05:13 PM
|
|
Replies: 5
Views: 27,167
The second argument of the <VizAvatar>.speak(...
The second argument of the <VizAvatar>.speak( file, scale ) is scale. The mouth movement depends on the amplitude/volume of the sound file. Experiment with the scale argument bellow the default of...
|
Forum: Vizard
05-25-2006, 04:31 PM
|
|
Replies: 9
Views: 34,949
|
Forum: Vizard
05-25-2006, 04:10 PM
|
|
Replies: 9
Views: 34,949
|
Forum: Vizard
05-23-2006, 03:24 PM
|
|
Replies: 13
Views: 35,145
|
Forum: Vizard
05-23-2006, 01:12 PM
|
|
Replies: 13
Views: 35,145
|
Forum: Vizard
05-19-2006, 01:14 PM
|
|
Replies: 6
Views: 48,122
Can't seem to find the files eather. Basicly...
Can't seem to find the files eather. Basicly what you are interesed in is the following code. The future and current position points are computed. Then the line between these points is supplied to...
|
Forum: Vizard
05-19-2006, 10:34 AM
|
|
Replies: 6
Views: 48,122
A simple collision detection method would use...
A simple collision detection method would use viz.intersect() to draw a line in front of the car checking if any objects are in the way. Check out the Using real-time physics tutorial for an example...
|
Forum: Vizard
05-19-2006, 10:19 AM
|
|
Replies: 13
Views: 35,145
I see a few solutions. Pick the best for your...
I see a few solutions. Pick the best for your code structure: 1.) Simply call enable(viz.COLLISION), in whatever code tells the avatar to “walk out again.” 2.) Leave enable(viz.COLLISION) in the...
|
Forum: Vizard
05-18-2006, 06:05 PM
|
|
Replies: 6
Views: 48,122
|
Forum: Vizard
05-18-2006, 03:23 PM
|
|
Replies: 13
Views: 35,145
|
Forum: Vizard
05-18-2006, 12:19 PM
|
|
Replies: 13
Views: 35,145
Is info.object a valid node when you shoot the...
Is info.object a valid node when you shoot the face? I suggest that you identify what this object is, and use that object to check if the face is hit.
My experiments have found that the face is...
|
Forum: Vizard
05-17-2006, 03:13 PM
|
|
Replies: 13
Views: 35,145
|
Forum: Vizard
05-16-2006, 06:47 PM
|
|
Replies: 8
Views: 59,033
|
Forum: Vizard
05-16-2006, 06:25 PM
|
|
Replies: 1
Views: 20,502
|
Forum: Vizard
05-16-2006, 06:04 PM
|
|
Replies: 8
Views: 59,033
The “TypeError: 'int' object is not callable”...
The “TypeError: 'int' object is not callable” error message indicates that python expected a function in the place of an int object type. Perhaps there is a variable named int like in the following...
|
Forum: Vizard
05-16-2006, 12:15 PM
|
|
Replies: 2
Views: 23,374
1. Check this thread for a code example of...
1. Check this thread for a code example of bumpmapping. http://www.worldviz.com/forum/showthread.php?t=378
The fourth parameter to <VizNode>.bumpmap() is a light number. This tells Vizard which...
|
Forum: Vizard
08-08-2005, 12:13 PM
|
|
Replies: 16
Views: 47,567
Hi,
Because of the instalation of Measurand...
Hi,
Because of the instalation of Measurand software, Microsoft ActiveSync is bocking the COM port. To stop ActiveSync from blocking the COM port open ActiveSync and select File->Connection...
|
Forum: Vizard
03-03-2005, 06:09 PM
|
|
Replies: 2
Views: 72,195
|
Forum: Vizard
03-03-2005, 04:12 PM
|
|
Replies: 2
Views: 72,195
Vizard 2.51 beta testing questions
Hi,
As requested, I am currently verifying the features and fixes stated in the Vizard 2.51 release notes and had some questions:
Features:
1. Where can I get the Stickydots plug-in?
2. ...
|