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1. Check this thread for a code example of bumpmapping. http://www.worldviz.com/forum/showthread.php?t=378
The fourth parameter to <VizNode>.bumpmap() is a light number. This tells Vizard which light will be interacting with the bumpmap. The default light is the headlamp attached to the viewpoint. 2. Would need to write a plugin for it. 3. The following code tiles a texture across a surface. Can you simply apply your detailed texture with this, abandoning the 2k sized texture? quad = viz.add(viz.TEXQUAD) quad.translate(0,1.6,4) quad.scale( 3, 3, 1 ) x = viz.Transform() x.setScale(3,3,1) quad.texmat(x) tex = viz.add('ball.jpg') quad.texture(tex) tex.wrap(viz.WRAP_S,viz.REPEAT) tex.wrap(viz.WRAP_T,viz.REPEAT) glow = viz.add('glow.dlm') tex.modify( glow ) 4,5,6: All these could be done with the creation of custom plugins. Check out the Vizard Plug-in SDK download to see how this is done. |
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