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Search: Posts Made By: Gladsomebeast
Forum: Vizard 12-08-2006, 09:23 AM
Replies: 0
Views: 26,082
Posted By Gladsomebeast
Boid Flocking in Vizard

The attached script has Vizard implementation of the “boid” flocking algorithm devloped by Craig Reynolds.

Use the wasd and up/down arrow keys to scare the boids around with the logo.

The...
Forum: Vizard 12-07-2006, 10:24 AM
Replies: 2
Views: 28,705
Posted By Gladsomebeast
It is here: ...

It is here:

Vizard30/tutorial/hand/tutorial_hand.py
Forum: Vizard 12-07-2006, 10:21 AM
Replies: 1
Views: 33,956
Posted By Gladsomebeast
To hide the mouse cursor use this command ...

To hide the mouse cursor use this command

viz.mouse.setVisible(viz.OFF)
Forum: Vizard 12-07-2006, 10:18 AM
Replies: 13
Views: 45,620
Posted By Gladsomebeast
Interesting idea to have the view look at a...

Interesting idea to have the view look at a preceding model. A quick and dirty way to get some additional smoothing.

Of course, a smoother view can certenly be acheaved by tweeking the control...
Forum: Vizard 12-06-2006, 04:07 PM
Replies: 2
Views: 33,279
Posted By Gladsomebeast
Here is a sample script that does what you want. ...

Here is a sample script that does what you want. It uses physics shapes to check if models are colliding. If they are, it sets up a "grab" link between the models.

import viz
viz.go()...
Forum: Vizard 12-06-2006, 02:36 PM
Replies: 2
Views: 27,510
Posted By Gladsomebeast
The next release of Vizard will have a standard...

The next release of Vizard will have a standard speak action which is pausable.
Forum: Vizard 12-05-2006, 11:17 AM
Replies: 4
Views: 43,049
Posted By Gladsomebeast
We are still working on the documentation. You...

We are still working on the documentation. You can always look at the source, aka the viz.py file.
Forum: Vizard 12-05-2006, 11:15 AM
Replies: 2
Views: 27,510
Posted By Gladsomebeast
I modified the speak action to be pausable. I...

I modified the speak action to be pausable. I attached a zip that contains the modification and a script demonstrating its use. Requires Vizard 3.0.
Forum: Vizard 11-30-2006, 05:14 PM
Replies: 5
Views: 31,785
Posted By Gladsomebeast
You can use osgedit to assist in the creation of...

You can use osgedit to assist in the creation of particle effects. I have attached a 3.0 compatable smoke effect.

Also, here is a link to a descitipon of some of osg particles parameters
...
Forum: Vizard 11-29-2006, 10:48 AM
Replies: 4
Views: 42,945
Posted By Gladsomebeast
Don't know what you mean by above. Are you...

Don't know what you mean by above. Are you trying to set up a "cave" like enviorment?
Forum: Vizard 11-27-2006, 09:44 AM
Replies: 4
Views: 42,945
Posted By Gladsomebeast
Check out the "Getting Started" tutorial. It...

Check out the "Getting Started" tutorial. It should cover just about everything you need.
To start the ball rolling, use the viz.add('modelName.wrl') command to add models to the world.
Forum: Vizard 11-27-2006, 09:41 AM
Replies: 6
Views: 31,270
Posted By Gladsomebeast
You can specify the animation to use with the...

You can specify the animation to use with the walkto action with the "walkAnim" keyword

walkto = vizact.walkto(0, 0.000, -3, walkAnim=avatar.getAnimationID('walk_inplace.CAF') )
...
Forum: Vizard 11-10-2006, 10:25 AM
Replies: 2
Views: 60,745
Posted By Gladsomebeast
Perhaps the Vizard scripts are changing the...

Perhaps the Vizard scripts are changing the resolution to something the HMD does not support. Have you tried other simple scipts or our gallery demo? Also, try expermenting with the nVidia settings...
Forum: Vizard 11-08-2006, 02:11 PM
Replies: 1
Views: 64,961
Posted By Gladsomebeast
I suspect it is jumpy because the car is jumping...

I suspect it is jumpy because the car is jumping to where it is suppost to be on the animation path, which may be slightly different than its current position.

Fixes: You could make the car...
Forum: Vizard 11-07-2006, 09:11 AM
Replies: 11
Views: 52,848
Posted By Gladsomebeast
Chandan: For each of the nodes that you add...

Chandan: For each of the nodes that you add which have particles try calling <node3d>.hasparticles() on them. This may help Vizard render them. Also, getting a "serious" graphics card, like an...
Forum: Vizard 11-07-2006, 09:07 AM
Replies: 11
Views: 52,848
Posted By Gladsomebeast
BJ: Control-F12 should toggle AVI recording in...

BJ: Control-F12 should toggle AVI recording in Vizard 3.0. To do this hold CTRL and then press F12. Try unintalling and re-installing if that is what you have been pressing. There is currenly no...
Forum: Vizard 11-06-2006, 03:42 PM
Replies: 11
Views: 52,848
Posted By Gladsomebeast
Chandan, What do you mean when "the world view...

Chandan,
What do you mean when "the world view widnow fials to open." Does this mean that Vizard is stuck on the loading screen where the ball moves around the logo? If this is so, then I...
Forum: Vizard 11-06-2006, 03:32 PM
Replies: 11
Views: 52,848
Posted By Gladsomebeast
CRTL-F12 creates an avi file in the same...

CRTL-F12 creates an avi file in the same directory as the script you are running. There is no Python command to start AVI recording.

The file io stuff is about using the Python file fucntion...
Forum: Vizard 11-01-2006, 11:22 AM
Replies: 11
Views: 52,848
Posted By Gladsomebeast
The "vector" recording method simply records the...

The "vector" recording method simply records the Vizard fucntions called and executes them again when you play the recording. This will not solve your graphics limited framerate problem as you will...
Forum: Vizard 10-31-2006, 11:04 AM
Replies: 11
Views: 52,848
Posted By Gladsomebeast
In Vizard 3.0 you can press CTRL-F12 to toggle...

In Vizard 3.0 you can press CTRL-F12 to toggle avi recording of what is on the screen.

Check out the examples in Vizard30/examples/file_io for how to write to files.
Forum: Vizard 10-30-2006, 05:29 PM
Replies: 4
Views: 40,538
Posted By Gladsomebeast
There is no way to do this directly in 2.5. You...

There is no way to do this directly in 2.5. You can save the transformation of the Vertex every time you change it and mulitiply it by the transform of the On-the-fly object. This is simlar to the...
Forum: Vizard 10-30-2006, 02:28 PM
Replies: 4
Views: 40,538
Posted By Gladsomebeast
Check this thread for a way to do this in Vizard...

Check this thread for a way to do this in Vizard 3.0

http://www.worldviz.com/forum/showthread.php?t=772&highlight=vertex
Forum: Vizard 10-28-2006, 10:23 AM
Replies: 1
Views: 25,914
Posted By Gladsomebeast
To avoid the multiple euler angles for a given...

To avoid the multiple euler angles for a given orientation, compare Quaternions instead. You can use the vizmat.QuatDiff() fucntion to compute the error.
Forum: Vizard 10-27-2006, 09:14 AM
Replies: 5
Views: 29,046
Posted By Gladsomebeast
The DLL version I have is 6.9.15.1 which has the...

The DLL version I have is 6.9.15.1 which has the SetApplicationResolution function.
Forum: Vizard 10-25-2006, 09:31 AM
Replies: 1
Views: 30,978
Posted By Gladsomebeast
setHardness is a method of VizPhysicsShape, not...

setHardness is a method of VizPhysicsShape, not of VizNode/VizChild. Check the example again. In addition, the case of the letters in the method mater.


ball = viz.add('ball.wrl')
shape =...
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