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Forum: Vizard 10-01-2012, 03:30 AM
Replies: 8
Views: 45,993
Posted By leoaered
Yikes! I've been debugging for some time and it...

Yikes! I've been debugging for some time and it seems like there's still something wrong with the view matrix.

I made a simple plane and tried rendering it with:
m =...
Forum: Vizard 09-25-2012, 02:17 PM
Replies: 8
Views: 45,993
Posted By leoaered
Thanks for that, farshizzo. One last question: ...

Thanks for that, farshizzo. One last question:

How would I tie everything together and add the model matrix to the equation? Do I have to perform any operations/conversions on this matrix as well?...
Forum: Vizard 09-24-2012, 03:12 PM
Replies: 8
Views: 45,993
Posted By leoaered
Hi farshizzo, That's what I thought at first...

Hi farshizzo,

That's what I thought at first when the box was moving the wrong direction. But I already tried passing the inverse and the box doesn't show up at all. Is there something else I'm...
Forum: Vizard 09-24-2012, 02:29 PM
Replies: 8
Views: 45,993
Posted By leoaered
Thanks for the help! Do you happen to know...

Thanks for the help!

Do you happen to know why viz.MainWindow.getMatrix() * box.getMatrix() is incorrect for the modelview matrix?

The box shows up but is moving incorrectly when I rotate the...
Forum: Vizard 09-24-2012, 12:55 AM
Replies: 8
Views: 45,993
Posted By leoaered
Unhappy Shader Trouble

I'm trying to send the model view projection matrix from the CPU side into my shader, but it's not working as expected. I have two objects loaded into my scene, without any transformations: 'box.wrl'...
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