Forum: Vizard
08-30-2021, 08:29 AM
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Replies: 2
Views: 13,554
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Forum: Vizard
12-28-2020, 12:19 PM
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Replies: 1
Views: 17,894
Failure to Unregister License
Hello,
I am attempting to move a license from one of our old computers to a new one.
Specifically, it is a license for Vizard 5 Enterprise 32-bit version.
When I attempt to unregister the...
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Forum: Vizard
03-17-2015, 10:01 AM
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Replies: 4
Views: 6,946
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Forum: Vizard
03-17-2015, 09:58 AM
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Replies: 8
Views: 14,230
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Forum: Vizard
03-16-2015, 01:58 PM
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Replies: 8
Views: 14,230
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Forum: Vizard
03-16-2015, 12:04 PM
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Replies: 8
Views: 14,230
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Forum: Vizard
03-16-2015, 11:23 AM
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Replies: 6
Views: 8,046
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Forum: Vizard
03-16-2015, 11:20 AM
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Replies: 8
Views: 14,230
Also, the button codes appear to be wrong.
I...
Also, the button codes appear to be wrong.
I get different codes from the sensor down than what the documentation states:
dinput.XBOX_BUTTON_START reads as a 4, while the left shoulder button...
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Forum: Vizard
03-16-2015, 11:09 AM
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Replies: 6
Views: 8,046
For the easy way out, you can read the state of...
For the easy way out, you can read the state of the slider in the updateCar method.
If you multiply the movement speed by the slider value, it will allow you to scale between 0 and your max speed,...
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Forum: Vizard
03-16-2015, 10:47 AM
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Replies: 6
Views: 8,046
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Forum: Vizard
03-16-2015, 10:31 AM
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Replies: 8
Views: 14,230
Joystick and XBox Controller in DirectInput?
I am using your example in the Joystick basics to connect to an XBox controller through the new directInput module.
When I call addJoystick(), I get an JoystickSensor, which does not let me call...
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Forum: Vizard
08-01-2014, 07:17 PM
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Replies: 2
Views: 6,932
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Forum: Vizard
08-01-2014, 03:13 PM
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Replies: 2
Views: 6,932
Extension Failing in latest Beta Version
I had a 32 bit extension I wrote that worked fine in the last beta.
However, upon installing the latest version today my extension now causes Vizard to crash. Any changes you made that would...
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Forum: Vizard
06-24-2014, 11:09 AM
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Replies: 1
Views: 6,804
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Forum: Vizard
06-22-2014, 08:26 PM
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Replies: 1
Views: 10,357
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Forum: Vizard
06-16-2014, 06:43 AM
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Replies: 8
Views: 18,185
Solution to the problem for future interested...
Solution to the problem for future interested parties:
1) Setup output in DTrack2 for the flystick or any other device you plan on using.
2) Setup the VRPN server. You can either download the...
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Forum: Vizard
06-14-2014, 03:10 PM
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Replies: 8
Views: 18,185
Jeff,
Why are your coordinate system...
Jeff,
Why are your coordinate system changes different from the WorldViz docs?
You said:
myFlystickTracker.swapPos([1,3,2])
myFlystickTracker.swapQuat([1,2,3,4])
While the docs says:
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Forum: Vizard
06-13-2014, 07:22 PM
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Replies: 8
Views: 18,185
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Forum: Vizard
06-13-2014, 04:43 PM
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Replies: 8
Views: 18,185
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Forum: Vizard
06-11-2014, 08:35 AM
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Replies: 8
Views: 18,185
ART SmartTrack and Vizard
Hello,
I'm using an ART SmartTrack system for position information on a controller.
I'm attempting to get information on the button states and position/orientation of a FlyStick 2 controller...
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Forum: Vizard
06-01-2014, 10:08 AM
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Replies: 2
Views: 7,465
Transforms, Nodes and Links
Moved from Vizard 4 forums to 5 since this my questions have gravitated toward the new <node3d>.getTransform().
I have a hierarchical object that I have grabbed a transform from, in this case a...
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Forum: Vizard
05-31-2014, 09:46 AM
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Replies: 2
Views: 13,871
Great, thank you.
Just for kicks, I'm guessing...
Great, thank you.
Just for kicks, I'm guessing there is no easy way to do this in Vizard 4?
I seem to remember at one point many years ago putting the parent's pivot where I wanted the child to...
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Forum: Vizard
05-30-2014, 01:01 PM
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Replies: 2
Views: 13,871
Complex Hierarchical Structures
Hi,
I'm creating a series of canned animations in Vizard using your vizacts class to control mechanical equipment.
I'm getting a bit confused when it comes to what is shown me in the vizard...
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Forum: Vizard
04-29-2014, 06:58 AM
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Replies: 3
Views: 8,739
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Forum: Vizard
04-25-2014, 11:00 AM
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Replies: 1
Views: 7,472
CAL3D and New Shader System
Will the new shader system using vizfx work with CAL3D models in this release? That is, can I create avatars in max using all the specific material types documented such as spec maps, normal maps,...
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