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Posts Made By:
jwhopkin
Forum:
Vizard
09-19-2018, 09:52 AM
Replies:
1
Animation path translate modes
Views:
12,517
Posted By
jwhopkin
Animation path translate modes
Hi,
I am currently using animation paths to translate certain objects. If I do not use paths and just use the setPosition() command on the object itself with the mode viz.ABS_GLOBAL, it places...
Forum:
Vizard
09-07-2018, 08:59 AM
Replies:
2
Node3D Objects in GUI Panels
Views:
12,728
Posted By
jwhopkin
Thank you! I did not end up using this code but...
Thank you! I did not end up using this code but it was still very useful. My problem was the different nodes in the panel were children from another model. I ended up switching the exact child node...
Forum:
Vizard
08-29-2018, 08:46 AM
Replies:
2
Node3D Objects in GUI Panels
Views:
12,728
Posted By
jwhopkin
Node3D Objects in GUI Panels
Hi,
I am trying to add Node3D objects to vizdlg panels and am experiencing some difficulty. The objects are set to spin in the panel. However, after rotating a certain amount, the objects seem to...
Forum:
Vizard
07-24-2018, 02:15 PM
Replies:
1
Disable lighting on specific object?
Views:
11,549
Posted By
jwhopkin
Disable lighting on specific object?
Hi, I am working with an environment model that has already gone through baked lighting and works well without the given headlight or any additional lights in the scene. I also have a model which I...
Forum:
Vizard
07-16-2018, 02:29 PM
Replies:
1
Colliding with sub nodes
Views:
14,962
Posted By
jwhopkin
Colliding with sub nodes
Hi, I am trying to get the hand model of my avatar to collide with subnodes of my main model and have them be identified. I can get the collision to work when I use model.collideMesh(node = 'obj'),...
Showing results 1 to 5 of 5
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