Forum: Vizard
03-01-2021, 09:31 AM
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Replies: 4
Views: 10,541
Hi Sado!
So I ended up creating a render...
Hi Sado!
So I ended up creating a render node and texture for a camera I displaced away from view. The camera captured a light source and projected this remote light onto a smaller texquad I...
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Forum: Vizard
02-02-2021, 11:39 AM
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Replies: 4
Views: 10,541
Hi Sado,
The latter is exactly what I'm...
Hi Sado,
The latter is exactly what I'm looking for (a non-geometric way to constrain point light).
With that said, I've use geometry to artificially constrain the light, but I get quite a...
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Forum: Vizard
01-21-2021, 06:45 PM
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Replies: 4
Views: 10,541
Point light bleeding through divider
I was hoping to get support on point light/spot light. Without using a TexQuad, there's no real way for me to constrain a point light to have a high focus on a small area of space (due to its...
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Forum: Vizard
01-21-2021, 05:57 AM
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Replies: 4
Views: 32,402
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Forum: Vizard
01-13-2021, 01:37 PM
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Replies: 4
Views: 32,402
Sado,
Thanks for the answer. I managed to...
Sado,
Thanks for the answer. I managed to get it working, but am having some major issues with the participant writing to an output file. If I tell the executable to create an empty output file,...
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Forum: Vizard
12-01-2020, 09:50 AM
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Replies: 4
Views: 32,402
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Forum: Vizard
07-04-2019, 12:11 PM
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Replies: 2
Views: 16,855
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Forum: Vizard
07-04-2019, 11:51 AM
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Replies: 2
Views: 16,855
Timer and Visibility Issue
This is my goal:
1) A appears for 500 msec (this is the cue)
2) Inter-stimulus interval of 650 msec (ISI)
3) B appears for 500 msec (this is the main stimulus) and then disappears
Right now,...
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Forum: Vizard
10-07-2018, 07:50 PM
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Replies: 7
Views: 8,510
Revisit
So I've managed to use the distance function to inform me of when my cars get too close to one another, and I've managed to speed up the lead car/slow down the tailing car to simulate realistic...
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Forum: Vizard
09-06-2018, 09:20 AM
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Replies: 1
Views: 6,820
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Forum: Vizard
09-05-2018, 05:40 PM
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Replies: 7
Views: 8,510
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Forum: Vizard
08-26-2018, 03:58 PM
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Replies: 7
Views: 8,510
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Forum: Vizard
08-23-2018, 12:11 PM
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Replies: 7
Views: 8,510
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Forum: Vizard
08-23-2018, 11:05 AM
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Replies: 7
Views: 8,510
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Forum: Vizard
08-13-2018, 08:25 PM
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Replies: 7
Views: 8,510
Having objects avoid one another
I made an environment that involves cars traveling at random speeds. At times, certain cars overlap. I want to avoid this by introducing proximity sensors so that when two cars get close to one...
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Forum: Vizard
07-25-2018, 07:42 AM
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Replies: 1
Views: 6,315
Also while on the subject, how do I change the...
Also while on the subject, how do I change the parameters (like texture repeat and viewing distance) of the infinite terrain plugin?
As for the brightness, I managed to set an ambient skylight,...
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Forum: Vizard
07-25-2018, 06:30 AM
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Replies: 1
Views: 6,166
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Forum: Vizard
07-25-2018, 06:28 AM
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Replies: 1
Views: 6,315
Brightness of infinite terrain
Hello,
How do you adjust the brightness of the texture used for the infinite terrain plugin? It's making my road extremely dark
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Forum: Vizard
06-15-2018, 08:38 PM
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Replies: 2
Views: 6,285
Solved
I solved the issue with a simple if-elif statement
def pedestrian_actions():
ped_position = pedestrian.getPosition()
car_position = car.getPosition()
distance =...
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Forum: Vizard
06-15-2018, 05:27 PM
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Replies: 2
Views: 6,285
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Forum: Vizard
06-15-2018, 11:01 AM
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Replies: 2
Views: 6,285
Stop avatar from walking to its destination
I'm fairly new to Python and Vizard, so the answer to this may be strikingly obvious to some.
I'm trying to stop my pedestrian avatar from walking to a final location as soon as I enter within...
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Forum: Vizard
06-06-2018, 08:12 AM
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Replies: 1
Views: 6,166
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