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Hi Sado,
The latter is exactly what I'm looking for (a non-geometric way to constrain point light). With that said, I've use geometry to artificially constrain the light, but I get quite a discrete cut-off, and thus lose the natural gradient of point light. As for attempting to avoid using geometry to constrain point light (by adjusting for intensity, spread, attenuation, position, or euler), what I get is an all-or-none situation. It seems as though none of the functions enable to fine-tune the gradient of point light. I hope this makes sense! |
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