Forum: Vizard
08-18-2010, 10:29 AM
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Replies: 0
Views: 5,414
How to predict time in animation path
Hello,
I've got an animation path for a car. Is there any way that I can specify a position on the path and predict when the car will be in that position?
Thanks,
whj
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Forum: Vizard
05-12-2010, 04:16 PM
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Replies: 1
Views: 24,515
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Forum: Vizard
04-26-2010, 01:37 PM
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Replies: 0
Views: 11,158
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Forum: Vizard
04-23-2010, 12:23 PM
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Replies: 0
Views: 19,772
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Forum: Vizard
04-19-2010, 03:46 PM
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Replies: 2
Views: 7,833
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Forum: Vizard
04-19-2010, 11:28 AM
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Replies: 1
Views: 9,699
Hi,
I just realized that the code works well...
Hi,
I just realized that the code works well on the other computer in our lab. I guess that depends on graphic card.
So my next question is, how can I apply the blurring to part of my view?...
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Forum: Vizard
04-16-2010, 01:34 PM
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Replies: 1
Views: 9,699
Shader for blurring
Hi,
I had this sample code for blurring. But I messed it up and don't know where is the problem. It should can enable fullscreen blurring, and larger kernel create more blur. Can somebody help me...
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Forum: Vizard
04-16-2010, 01:25 PM
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Replies: 2
Views: 7,833
pincushion distortion
Hi,
I have trouble to get pincushion distortion with this simple code. Can somebody point out what I'm missing? Thanks a lot!
import viz
import vizlens
viz.go()
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Forum: Vizard
04-04-2010, 08:16 PM
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Replies: 2
Views: 8,413
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Forum: Vizard
04-02-2010, 02:32 PM
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Replies: 2
Views: 8,413
How to vary the transparency of the scene
Hello,
<node3d>.alpha changes the transparency of an OBJECT. But I would like to vary the transparency of part of the SCENE. I tried creating a subview and subwindow, but that only makes part of...
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Forum: Vizard
04-02-2010, 02:32 PM
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Replies: 0
Views: 6,869
How to vary the transparency of part of the scene
Hello,
<node3d>.alpha changes the transparency of an OBJECT. But I would like to make part of the SCENE transparent or blur. I tried creating a subview and subwindow, but that only makes part of...
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Forum: Vizard
10-27-2009, 01:21 PM
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Replies: 3
Views: 31,775
Hi,
If I happen to create another...
Hi,
If I happen to create another non-circle path using bezier paths, would the distance we can see/feel in VR is close to the actual distance that calculated by vizmat.Distance().
Thanks!
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Forum: Vizard
10-19-2009, 03:13 PM
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Replies: 3
Views: 31,775
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Forum: Vizard
10-13-2009, 12:27 PM
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Replies: 3
Views: 31,775
positions on animation path
Hi, I would like to create an environment in which a ball is going around the original point. My simple code just create an animation path of a circle for a ball and try to figure out the actual...
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Forum: Vizard
09-11-2009, 09:33 AM
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Replies: 8
Views: 13,758
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Forum: Vizard
09-08-2009, 02:31 PM
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Replies: 8
Views: 13,758
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Forum: Vizard
09-08-2009, 12:51 PM
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Replies: 8
Views: 13,758
So far I'm sure simulink on computer B can...
So far I'm sure simulink on computer B can receive data from specified IP address and port over UDP. Then my question is, how do I specify the port that the remote computer B accepts data from in...
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Forum: Vizard
09-05-2009, 08:49 PM
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Replies: 8
Views: 13,758
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Forum: Vizard
09-04-2009, 09:32 AM
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Replies: 8
Views: 13,758
I found a UDP Receive block in Simulink. It...
I found a UDP Receive block in Simulink. It requires the other end of the communication, which is vizard, to specify the port that receives data. I'm not sure how to do it. I think my code only...
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Forum: Vizard
08-31-2009, 02:55 PM
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Replies: 8
Views: 13,758
Real-time export data to simulink
Hello,
I'm seeking a solution to output position and orientation data to another computer running Simulink in real time. Does anybody have any experience?
Thanks!
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Forum: Vizard
07-28-2009, 12:42 PM
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Replies: 2
Views: 8,950
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Forum: Vizard
07-27-2009, 09:15 AM
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Replies: 2
Views: 8,950
3D sound in Vizard
Hello,
Could anyone tell me whether spatialized audio in Vizard involves y-axis information and orientation information?
For the y-axis information, when there are two sound source just in...
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Forum: Vizard
07-16-2009, 10:22 AM
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Replies: 2
Views: 7,686
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Forum: Vizard
07-13-2009, 11:53 AM
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Replies: 2
Views: 7,686
Hello again,
Maybe the better way to think...
Hello again,
Maybe the better way to think about this blur thing is how to manipulate depth of field. I know our graphic card supports real time depth field effect. Is there any way that vizard...
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Forum: Vizard
07-13-2009, 10:11 AM
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Replies: 2
Views: 7,686
How to make blur vision?
Hello,
I'm trying to get the effects of visual impairments or low vision when users seeing scene from HMD. I'm looking for a way in the render system of vizard to blur objects far from users. I...
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