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Forum: Vizard 06-11-2014, 10:57 AM
Replies: 2
Views: 11,014
Posted By masaki
Hello, Q1: info_panel.setText('hello') Q2:...

Hello,

Q1: info_panel.setText('hello')
Q2: info_panel.visible(0)

Best,
Masaki
Forum: Vizard 05-27-2014, 04:55 PM
Replies: 3
Views: 10,491
Posted By masaki
R3 required the animpath.dlm plugin to run...

R3 required the animpath.dlm plugin to run exported animations. In R4 you need to use the undocumented plugin scenegraphtools.dle.
The following code determines what version (R3 or R4) of Vizard...
Forum: Vizard 05-12-2014, 04:47 PM
Replies: 12
Views: 14,938
Posted By masaki
Actually a model modified/saved in Vizard 5...

Actually a model modified/saved in Vizard 5 Inspector can not be loaded into Vizard 4. You will have to load it into Vizard 5.

Best,
Masaki
Forum: Vizard 05-12-2014, 04:46 PM
Replies: 2
Views: 8,801
Posted By masaki
If you have a touch device (e.g. touch display)...

If you have a touch device (e.g. touch display) that Windows recognizes Vizard comes with a module called viztouch.py. This supports multi-touch and gestures.

Best,
Masaki
Forum: Vizard 04-07-2014, 10:44 AM
Replies: 8
Views: 17,857
Posted By masaki
Hello, To enable the effects, please try: ...

Hello,

To enable the effects, please try:

import vizfx
model = vizfx.addChild('...')


You may also need to enable lighting on the model with the usual:
model.enable( viz.LIGHTING )
Forum: Precision Position Tracker (PPT) 03-19-2014, 06:41 PM
Replies: 3
Views: 22,006
Posted By masaki
Just wanted to give a quick update. We just...

Just wanted to give a quick update. We just identified a bug in our PPT VRPN7 plugin that resulted in PPT sending data even if the Marker is not valid (from occlusion, dead marker, etc). So because...
Forum: Vizard 02-27-2014, 04:55 PM
Replies: 3
Views: 11,684
Posted By masaki
This problem was solved through support ticket.

This problem was solved through support ticket.
Forum: Vizard 02-27-2014, 04:53 PM
Replies: 3
Views: 8,448
Posted By masaki
If the file is text based and in x,y,z or...

If the file is text based and in x,y,z or x,y,z,r,g,b, format, try renaming the extension to .3dc and then loading it in Inspector or Vizard.

Masaki
Forum: Vizard 02-27-2014, 04:50 PM
Replies: 2
Views: 10,730
Posted By masaki
One way to do this would be to let Vizard's...

One way to do this would be to let Vizard's application window span the entire width of the oculus and your external monitor. Then you can have 2 sub-windows but have one cover the width of the...
Forum: Vizard 02-26-2014, 05:10 PM
Replies: 2
Views: 14,571
Posted By masaki
You can link the box to the main view, then pre...

You can link the box to the main view, then pre multiply the link with a translation to keep the box in your view. To keep it from being occluded, you can disable depth test and give it a high draw...
Forum: Vizard 02-20-2014, 11:26 AM
Replies: 9
Views: 19,976
Posted By masaki
Hello, This has nothing to do with your...

Hello,

This has nothing to do with your video format, resolution, etc. It is simply a matter of telling your codec to use ffdshow when playing back videos. If you installed klite, open the Codec...
Forum: Vizard 02-04-2014, 07:02 PM
Replies: 8
Views: 12,385
Posted By masaki
Does it look correct in Inspector with Effects...

Does it look correct in Inspector with Effects enabled? If it does use vizfx.addChild to load the model and then model.enable(viz.LIGHTING).
Forum: Vizard 01-29-2014, 11:32 AM
Replies: 1
Views: 9,635
Posted By masaki
Published EXEs are unable to generate AVI...

Published EXEs are unable to generate AVI recordings. This is mentioned in the Vizard Documentation in the Publishing as an EXE section and under Limitations. You can try using a command line screen...
Forum: Vizard 01-29-2014, 11:12 AM
Replies: 1
Views: 8,180
Posted By masaki
Walter, Thanks for the report! We'll look...

Walter,

Thanks for the report! We'll look into issues 1) and 5), they sound like potential bugs. As for 2), 3), and 4), thanks for the suggestions; we'll definitely consider them. And finally for...
Forum: Vizard 01-29-2014, 11:08 AM
Replies: 4
Views: 11,493
Posted By masaki
Walter, Thank you very much for taking the...

Walter,

Thank you very much for taking the time to test out Vizard R5 Beta and especially for your in-depth comments. We apologize for the slow response as we're quite busy getting everything for...
Forum: Vizard 01-15-2014, 12:21 PM
Replies: 1
Views: 10,178
Posted By masaki
Hello, thank you for trying out our Oculus Demos....

Hello, thank you for trying out our Oculus Demos. We're looking into the issue you're having but in the mean time, can you make sure that you're running the Oculus at 1280x800 and make sure you're...
Forum: Vizard 12-18-2013, 01:46 PM
Replies: 1
Views: 10,616
Posted By masaki
There may be a better way to do this, but for now...

There may be a better way to do this, but for now try the following:
- Insert a Transform above the object you want to manipulate, then move/rotate/scale that transform. Pre-R5 asset may not be...
Forum: Vizard 12-18-2013, 01:30 PM
Replies: 3
Views: 14,796
Posted By masaki
Have you tried using postEuler to roate the...

Have you tried using postEuler to roate the linked child relative to the HMD? preEuler would rotate it relative to the child itself as you reported.
Forum: Vizard 12-11-2013, 01:40 PM
Replies: 2
Views: 13,408
Posted By masaki
Try renaming your .xyz file to .3dc.

Try renaming your .xyz file to .3dc.
Forum: Vizard 10-18-2013, 11:27 AM
Replies: 12
Views: 15,001
Posted By masaki
Again, you can set the step size of the physics...

Again, you can set the step size of the physics calculation to anything you want e.g. 1/480. It is *not* locked to your frame rate.
Forum: Vizard 10-11-2013, 02:23 PM
Replies: 12
Views: 15,001
Posted By masaki
You can reduce the step size, or the time between...

You can reduce the step size, or the time between each physics calculations, by using the viz.phys.setStepSize command and set it to 1/480.0.
Forum: Vizard 04-12-2013, 05:40 PM
Replies: 2
Views: 13,402
Posted By masaki
Mutagen is a good library for this and you won't...

Mutagen is a good library for this and you won't have to save the information out; you can just extract the information from the file without loading it into memory.
...
Forum: Vizard 04-17-2012, 05:37 PM
Replies: 1
Views: 12,641
Posted By masaki
Here is some sample code to get you started. This...

Here is some sample code to get you started. This will create two different environments (scenes). One has the piazza and one has the dojo. The rendernode will render the dojo scene within the piazza...
Forum: Vizard 03-28-2011, 11:14 AM
Replies: 1
Views: 9,959
Posted By masaki
Hi Pete, That joystick has worked fine for...

Hi Pete,

That joystick has worked fine for me in the past. Cade also used that one, and I'm pretty sure Nick Giudice did as well. Just remember to calibrate - that can get a little wonky...
Forum: Vizard 01-13-2011, 11:17 AM
Replies: 4
Views: 13,753
Posted By masaki
hello, the setPosition command accepts lists...

hello,

the setPosition command accepts lists in [x,y,z] format so try object.setPosition([pos,0,0]). if you're trying to go forward and backward, that's normally along the z-axis so you might want...
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